Wirt wrote:I'm probably going off topic here, but I'll argue about videogames having to provide some basic moral guidelines and, traditionally, go on a tangent. Let's just say it's for everyone trying to approach this issue from this angle. Of course any moral/legal system that crops up naturally in a game will boil down to "whatever gives the biggest bonus is good". Killing a leader will never be such a big deal as it is in real life: the player can just make a new character and lose nothing important. If a morally-questionable mechanic, say, cannibalism is introduced that doesn't have any drawbacks, no-one is going to bat an eye when people start hunting newbies for the FEP. Of course there will be a lot of whining from the newbies as they're being digested, and a few white knights protecting them, but they'll be a minority.
It has to be fixed from the developers' side by giving a side effect or drawback that will make the cannibal dangerous to everyone else.
But yeah, revenge scent, not a bad idea but itself, but probably not worth bothering with unless related mechanics get changed.
Yeah, sorry but no.
Not only was that a nice big tangent but murder is still murder, no guidelines should be set because guidelines force you into a particular path, which as far as I know is heavily discouraged in this game. If you want to murder people just because they stole some bread from a basket you left out, you can do that and that's YOUR sense of justice, the repercussions for doing so are the same exact as someone who decides to go with an "eye for an eye" approach, or people who don't care about petty thieves and only bother with severe crimes.
A good example is the recent thread where someone stole something from a stand because someone in IRC said they wouldn't leave a scent, the person extorted them for what they did and could or would kill them if they didn't deliver said goods, with that said that could be called justice in their eyes. I may not see it as so, you may not see it as so, but they do, what matters is their interpretation, no one is limiting the game for them to play as such, that is their choice and their choice alone.
Having these 'revenge' scents in may make that person leave 'murder' scents but some other person who was vandalized or murdered leave 'revenge' scents, this brings a differentiation which is a big problem philosophically in the development process.
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