by Wirt » Sun Aug 29, 2010 11:46 pm
I haven't even fought yet, but I can assume that the main reason newbies should be afraid of getting randomly killed is not so much losing pretty much everything (You don't exactly have a lot to lose yet), but being unable to resist the attack. The gap between a newbie and a veteran player, griefer or not, is so huge the former literally can't do anything, and as time goes, it's only going to get larger - there's no real cap on combat skills/stats, right?
I think if we should discuss this issue (Globally, not "I don't wanna be attacked!", of course), we should focus on somehow giving a new first character a chance of surviving reliably into his mid-life. I don't know how this can be done or if it can be done at all, by game means only. "Safe areas" are artificial and prone to getting their exits camped. One- or two-shot "saves" are easily exploitable and, again, artificial. Probably the only way it can be done is by players themselves, organising some sort of defence. It is not impossible, but it requires such dedication from so many players it might as well be.