More Weapon variety

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More Weapon variety

Postby dra6o0n » Mon Aug 30, 2010 12:24 am

EDIT: I will continue to update this and expand it as I get more information... Maybe it will be better if the forum stickies all suggested ideas into one thread, allowing the community to expand or change it.

Well so far it seems like the melee in this game is a hit or miss, and while the battle can be won, the war is lost no matter what people do...

In other words, stone axe for melee is the bare minimum, and metal swords are already the high standards... But there ain't much for middle class or unique melee weapons.

Makes me wonder if we can implement more varied and tactical weapon types:

Spears - A tiny mix between melee and range, a spear allows you to attack a opponent 2 blocks away, but you obviously sacrifice some strength for the reach but you gain a good way of dealing HHP damage, along with seriously wounding animals when hunting. 2 Handed. It will be possible to attack through a fence with the use of a spear, but do note that some animals can strike back at you, and bears likes to bash through lesser wooden items. It's not possible however to attack through Parisade or Brickwalls.

Wooden Spear - Minor Consistent Damage, better accuracy than a stone axe.
Iron Spear - Moderate Consistent Damage, good accuracy but the weight lowers it's attack speed.
Steel Spear (or give it a unique name) - Moderately high damage, accurate and it's crafting allows it to be used lighter than a Iron Spear.

Clubs - Basically blunt weapons at it's finest, since it originates from thousands of years ago. Heck even cavemen uses clubs in some sense, and clubs are just as powerful as the high end axes... Just heavy and as slow. Since clubs don't slash, they usually have effects in battle where they greatly lowers an opponent's defense, or change combat advantage to their favor just as easily. 1 or 2 Handed.

Wooden Club - High damage output, but low accuracy.
Iron Mace - Higher damage output, slightly better accuracy since it's materials is different.
Iron Flail - Powerful damage output, accuracy is low, but improves as battle intention progresses.
Steel Hammer - A giant blunt weapon capable of smashing a boar to bits! Very heavy and requires specific stats to wield. Very inaccurate and not useful against agile opponents.

Staves - A staff works as a basic defensive weapon, blunt when it comes to hitting, and has a neat attack speed to match up to other weapons... Staves are more oriented on defense so they aren't extremely powerful compared to clubs. With the use and training of staves, you will be able to defend against most attacks, because it grants you bonus defense against a opponent's skills (like a shield). 2 Handed. Do note that using block will mean your turn will be paused temporarily, since your using your weapon to block.

Wooden Staff - Light consistent damage, and can hit as hard as it hits often. Can be used with the "Block" skill to lower incoming damage, although not by a large amount.
Quarter Staff - Moderate damage, and slightly slower attack speed. Blocking gives better defenses than wooden staff.
Iron Staff - Better damage, much slower attack speed, but you don't sacrifice accuracy so it's good. Blocking is slightly better than a shield.

Throwing Weapons - Lots of items to throw, many different effects. Throwing weapons are typically a kind of range that works differently. You don't equip anything, meaning a unarmed combatant has an advantage. Throwing weapons requires 1 free hands though to be used, meaning soldiers with a sword will have to sacrifice their shield in order to throw a weapon. There can be a variety of items that can be crafted to deal specific effects or damage to their targets. Of course, training will be required to learn this, as you have to be a skilled player in order to manage melee combat with tossing a weapon at the same time. Since it's technically not range, there will be a fixed chance of hitting, and it will be all tied to a "Throw [Weapon Name]" skill that you can hotkey. Basic variations consist of damage inducing weapons that can hurt a opponent as specific conditions, like when the defense is lowered. Others, like Caltrops, are used to cripple a opponent's footing, making them immobile and allowing you to flee or do a special attack. Lastly, non-damage items like sand, can be used to blind a opponent, making them miss, and unable to follow you if you flee at a certain speed.

Do note that throwing a weapon does not mess up your usual tempo in combat, you could fight like normal and toss a weapon out of nowhere, to surprise your opponent.

Knives - Don't underestimate these small arms... Knives are really deadly when it comes to inflicting lethal blows, since they are shorter than any other bladed melee weapons, they are very adaptable and light to any situations. Knives are also used commonly in assassinations, since they are so small. Any user of knives will be able to use it right off the bat, like with basic weapons. But to make use of the advanced skills, like for PVP and assassinations, for those who walk the life of killing. Knife users are able to fatally finish a foe with a instant kill, but only if specific conditions are met. A skill called "Slit throat" is a PVP only skill, and only works if you have a knife, as using any other bladed weapons will have a lower chance or no effect, since they are too large. It will require combat advantage and low battle intensiveness, along with high use of initiative to catch your opponent off guard. It does not work with animals since they react faster than humans. Slit throat skill bypass the usual "knockout" for their opponents, and go straight to killing them. Of course, this comes with a risk, as pulling it off and failing will make you extremely vulnerable. Slit throat also works on knocked out opponents too, making it easier to finish them off. Of course, this will not be considered since players can range someone to knock them out and then slit their throats.

Neolithic Dagger (Stone Age weapons) - Minor damage in combat, fast attacks. Small chance to do lethal damage (critical hit).
Iron Dagger - Minor damage, faster attacks than Neolithic, low critical hit.
Cinquedea (Long Dagger) - Moderate damage, fast attacks. Low critical hits. Slightly less attack speed than a Iron dagger.
Kris - Moderate damage, has wounding damage too. Low critical hits.

I want to see some people's opinion and suggestion on these, as this is just a thread. As for trolls, meh. I'm being detailed and I hope this will give some ideas to some people who don't know how to make specific postings.

As for the response of people who say "Why didn't you search" why should someone who has a good idea have to do all the work just to make a proper post? The same goes for you then, why didn't you get your act together and grow up? Having to skim through hundreds of useless threads is just as bad as having to respond in the same manner to every "generic" thread.

Further suggestion relating to forum can do if possible:
Provide more categories into suggestion ideas:
- Gameplay [Items, Mobs, Systems]
- Art
- Sound
- Others

PICTURES:

Primitive Spears
Image

Wooden Club
Image
Last edited by dra6o0n on Mon Aug 30, 2010 2:52 am, edited 3 times in total.
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Re: More Weapon variety

Postby dra6o0n » Mon Aug 30, 2010 2:02 am

I always get no response whenever I put in a serious topic in any forum.
D:

If you put too little, people whine and complain, troll and flame you.
Put in too much, it scares em since there's no weakpoint to attack.
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Re: More Weapon variety

Postby vikingdragons » Mon Aug 30, 2010 2:35 am

i like it! we need more weapons! it could do with some changes, and i would like to see even more variety, but great idea.
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Re: More Weapon variety

Postby Jfloyd » Mon Aug 30, 2010 2:37 am

Actually, it's more of a "Fuck reading this, it's WAY too long, and it's probably been posted before".
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Re: More Weapon variety

Postby dra6o0n » Mon Aug 30, 2010 2:43 am

Jfloyd wrote:Actually, it's more of a "Fuck reading this, it's WAY too long, and it's probably been posted before".


Probably the ones you think that is posted before are the vague and generic ones...

Besides, YOU. ARE. IN. A. FORUM...
Did you expect pictures in every topic???

Then meh, HERE YOU GO! HAPPY NOW?!


...
Nobody bothered to go into details, nor did anyone try to use it to levy into a brand new idea.
I got throwing weapons after editing and messing with the ideas of melee weapons.
Range is quite limited after all, so there's gotta be a third option for throwing weapons other than melee AND range.

There's also a difference between a detailed topic, and a "tl;dr" topic. The latter usually consists of rants.

vikingdragons wrote:i like it! we need more weapons! it could do with some changes, and i would like to see even more variety, but great idea.

Thank you, and it's obvious that the topic has to be changed to suit everyone's taste, but it's there in detail for a reason. People bash the "idea man" too much on the net... I can reason with some of the legit ones, but the others do it on a whim and get whiplashed just because they got overexcited...
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Re: More Weapon variety

Postby Potjeh » Mon Aug 30, 2010 3:18 am

Your enthusiasm is nice, but you really need to understand how the combat system works before making suggestions on it.
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Re: More Weapon variety

Postby rye130 » Mon Aug 30, 2010 5:26 am

Potjeh wrote:Your enthusiasm is nice, but you really need to understand how the combat system works before making suggestions on it.


That. You've been playing a week so I doubt you have really experienced it much so your specifics on the difference between the weapons don't really fit in with the system. For example just reading through the spear suggestion you talk about attack speed. Weapons don't really have an "attack speed" stat, the way it is sort of simulated is by the ip it takes to attack. Therefore for an iron spear to have a different "attack speed" from the other spears, they'd need to have completely different attack moves which just isn't realistic with the current system.

Yes, we need more variety in weapons but all the weapons you have suggested, have been suggested many many times before and the specifics you have which make your post better then the others hold no value because they aren't made by someone who understands the system
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Re: More Weapon variety

Postby Jfloyd » Mon Aug 30, 2010 6:44 pm

Not only that he doesn't know the specifics, most people would flame him if he tried to come up with exact numbers.
Also, this HAS been suggested many times. Everyone agreed that it was needed.
No more threads are needed for this.
Now, what I suggest, is that it's banished to Hel.
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