Wirt wrote:The attribute system in H&H is rather complex: most attributes aren't exactly self-explanatory and in fact their function will likely change somewhat as time goes. Besides, with the gap between a starting 10 and a semi-decent 100 is so large, even a +10 to a single stat in the beginning won't make much of a difference.
Not a bad idea, but rather pointless in H&H.
Xgflame wrote:In RPG's, you are able to adapt your character to your play style. This game is a lot like an RPG in that aspect and that little attribute specialization will give a player a push in his/her direction. You start with the 10 all spread and a additional 10 points to spread, and the ability to take from attributes to give to others before setting out in the world. You will have weaknesses and strengths like everyone else, and this concept will make put more focus on that.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
ElGato wrote:No, this is not like the other mmorpg's you play.
Bl1tzX wrote:I'd like to see this but as something else that doesn't involve mindless putting in points in attributes that you don't know the first thing about.
Bl1tzX wrote: Maybe some sort of bonus for doing something your character "specialises" in which is changeable every 2 or so days? Then again, I can't think of any bonus that could be used in conjunction of my previous idea, so it's just another bad idea. Carry on.
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