Coinperss and economics.

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Coinperss and economics.

Postby Koya » Tue Aug 31, 2010 7:33 pm

So at first lets look at todays coins... they are useless... nobody uses them... they are garbage...
The main point is that they have no valuse... even if you could melt them to nuggets... still.. they will cost same as material, wich is ineffective.
Idea can be if somebody could make unique coins. Also will be great to have something like Village-City difference.. like you need 2000000 auth to upgrade your village to city. And get coinpress as autority object. Now there are coins unique to city, with name of it stamped on coin...
So now when we will take 1 silver coin and make its value by 1 bar of silver, wich is guaranteed by city, and stored in vault, we can produce money inside city with real price and useful in use... Barter stands is a big mistake... they limit players to a few of products... with money they could buy anything they want.
To make lesser prices we will take 1 silver coin and make it cost 100 copper... same unique so nobody could make the same... but the same guarantee - 1 bar of silver per 100 copper coins.
Now with different citys we have exchange rate for money, and economics is working now...
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Re: Coinperss and economics.

Postby DeBosh » Tue Aug 31, 2010 7:37 pm

Koya wrote:So at first lets look at todays coins... they are useless... nobody uses them... they are garbage...
The main point is that they have no valuse... even if you could melt them to nuggets... still.. they will cost same as material, wich is ineffective.
Idea can be if somebody could make unique coins. Also will be great to have something like Village-City difference.. like you need 2000000 auth to upgrade your village to city. And get coinpress as autority object. Now there are coins unique to city, with name of it stamped on coin...
So now when we will take 1 silver coin and make its value by 1 bar of silver, wich is guaranteed by city, and stored in vault, we can produce money inside city with real price and useful in use... Barter stands is a big mistake... they limit players to a few of products... with money they could buy anything they want.
To make lesser prices we will take 1 silver coin and make it cost 100 copper... same unique so nobody could make the same... but the same guarantee - 1 bar of silver per 100 copper coins.
Now with different citys we have exchange rate for money, and economics is working now...

interesting idea but hard to keep track. How do you suggest to track if that coin is really valuable? After all you can make as much of them as you wish.
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Re: Coinperss and economics.

Postby sabinati » Tue Aug 31, 2010 7:51 pm

well there's really no need to back coins since they can be converted back to bars/nuggets in a finery forge... as much as i love the idea of stamping my coins with "goonbucks" i think it would hinder trade because then people would have to figure out how many AD coins a goonbuck is worth, when really they are the same value. 100 coins = a bar of metal at the same quality of the stack of coins, except for silver and gold coins, which of course do not have quality. the buyan market is the only place that i currently use coins right now but i do use 1 goonbuck = a bar of lowq metal as a tool to make trades a little easier. but of course, goonbucks are not a physical object, only a measurement of exchange.
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Re: Coinperss and economics.

Postby Avu » Tue Aug 31, 2010 7:57 pm

Only coins worth a damn in the game are bricks...
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Re: Coinperss and economics.

Postby sabinati » Tue Aug 31, 2010 8:00 pm

nobody buys metal? news to me.
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Re: Coinperss and economics.

Postby Koya » Tue Aug 31, 2010 8:03 pm

Actually... if you have 2 000 000 authority...
I see this coins just in hands of big citys to trade between them... later there more citys will join to use their money.
Also if all biggest citys will join... and will make a one coin... and will make a vault to keep bars in cupboards as prove of money price...
I know it became verry attractive target... but always could be found a solution...
If we will have such coinpress I wanna try it out in AD. We have a lot of allies we trade with, and have 3 silver mines where silver is mined all tha time... so we can stamp enough coins for start...
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Re: Coinperss and economics.

Postby Zirikana » Tue Aug 31, 2010 8:19 pm

I like the idea of a proper currency emerging in game, especially now that there are enough well established villages to act as "central banks". If i understand you correctly, your idea is that a coin of whatever metal (silver in your case) would be made normally, then stamped or "minted" with a village's own coinpress to give it a value of whatever the village decides (1 real bar : 1 minted coin), and have it backed by a stock of that actual commodity. Then the real "value" of the coin is determined both by the value of the corresponding stock, and by the people's faith in that village to actually have that stock on hand. Adds a whole new dimension to war and raiding, doesn't it?

And what would happen when we have our first bank run? If the village/city starts to get into "fractional reserve banking" and we start to develop a real credit economy with these coins, things could get very interesting one day :P

I wonder how a "forgery" skill could be implemented with Koya's idea? Turn on criminal acts next to a finery forge, hold a legitimate coin from a village in your inventory, then crank out forgeries of those coins. In the above example, you could multiply your holdings by 100x! But how could forgery be "detected"? Maybe with a very very high perception? Or some already existing stat/skill... dunno, just thinking out loud.
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Re: Coinperss and economics.

Postby sabinati » Tue Aug 31, 2010 8:27 pm

i wouldn't mind pressing some silver coins, but i'd say it would be worth about 60 common metal coins to a 1 silver coin

i don't see any need to have "backed" coins (they are backed by the metal they are made of) or to have any difference in coins between villages. i simply wouldn't accept coins from other villages at any rate beyond their material worth as metal. what problems would backed, uniquely stamped coins solve?
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Re: Coinperss and economics.

Postby Zirikana » Tue Aug 31, 2010 8:49 pm

I suppose it's just a matter of compression, having a more portable measure of value where a single coin or small stack of coins is "worth" more than the actual value of the material of the coin so long as you trust the village that minted it. Instead of schlepping around a few chests full of metal, you could just have a few coins in a coinpurse (possiblity for a new object?) Also, you could have a base metal coin (relatively low value) stand for a larger value of gold or silver. And it might help introduce a more interesting economic layer to the game. (i.e. credit markets, forgery, exchange rates, property/real estate transactions, a more systematic type of feudalism)

You're right that it's probably not "neccessary", but if done right it could be interesting
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Re: Coinperss and economics.

Postby spectacle » Tue Aug 31, 2010 9:53 pm

I don't think there's anything in the game that can't be purchased with an inventory full of gold that could be purchased at any price. I don't buy the argument that specially minted coins would make transferring wealth faster.

The thing to understand is that outside of rarity there is no real difference in this game between gold and for example leather, both are merely crafting ingredients that are irrevocably consumed when they are used to make something. Any gold and silver coins that appear on the market will be quickly taken out of circulation as people use the metal to craft jewelry.
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