So, I've been thinking - what if you've met a guy in the game and started doing things together, but don't want to share your personal details like e-mail, but still want to stay in touch - preferably, using in-game tools, because I like my games self-sufficient. There's two ideas that I'll post over two threads, like I'm supposed to. The other thread is here.
A lot of MMOGs use an automatic mail system. I'm not suggesting one of those. No, that's no fun at all. I want a fully player-driven system. This one does add a couple new mechanics and items. I'll try to explain in order.
Scrolls: this is simple: use beeswax on a piece of parchment to seal it. To read it now, you have to break the seal - a broken seal is fairly obvious and of course it can't be repaired.
Seal customisation: you can customise the seal a bit for a minute before it solidifies completely. The simple way is just adding a 30-symbol "message" (Probably involving "to:" and "from:"). If you have access to metal, however, you can make a personal seal (In the shape of a ring). Let's say it displays a unique number in addition to the text. These can be copied, much like keys and, in theory, eventually, forged.
Postboxes: these pieces of construction introduce a new mechanic: they come with a key, but you can drop scrolls and pieces of parchment into them without it. To retreive, or even look at the contents, of course you need the key. You're supposed to set these just outside your claim, than tie them to your hearthling (Using a dream, I guess?) so anyone but you opening it leaves a trespassing scent.
Yes. I know it's inefficient, easy to intercept, and overall exploitable. Maybe I just want to play postman. But wouldn't it be cool to intercept an important courier?