Training Dummys.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Training Dummys.

Postby DDDsDD999 » Thu Sep 02, 2010 11:19 pm

Well in the Militia training description it says you will be able to make training dummys, but you can't, So I'll have a go:

Skills required: Militia Training

How it works: First you build a dummy post: <B>uild, <C>onstruction, <D>ummy post. Quality = 50% Board Q, 50% Carpentry. You can then right click to get the option to "Build Dummy" Its takes 10 Linen Cloths, 3 ropes, and 50 Chicken Feathers. Quality: 25% Linen, 25% ropes, 25% Chicken Feathers, 25% Carpentry. You then get the option to "beat up". Your character then starts pummeling it for a minute or two. It then turns back into a dummy post, and you gain a Debuff called: "Been workin' out." It Dosen't allow you to hit another dummy for 1 Ingame day but you can rebuild one. In addition you get LP based off this Formula: "Sqrt [(Quality of Dummy Post + Quality of Dummy) x (Unarmed Combat x Melee Combat)]= LP"

This was mainly just boredom.
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Re: Training Dummys.

Postby DatOneGuy » Thu Sep 02, 2010 11:44 pm

It'd be better if you could just test moves on it and it had reliable 'stats', so let's say you made a q10 one it would have maybe 10 in all combat stats when you beat on it, so you could consistently test your damage on certain 'stats' (It'd be cool if you could just modify this as well) ^ ^;
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Re: Training Dummys.

Postby DDDsDD999 » Thu Sep 02, 2010 11:53 pm

hmm...I see where your going with this. Maybe every 3-5 Quality the dummy post + the Dummy is, you can change he dummys stats getting those for free. For example : You have a Q 9 Dummy post with a Q 12 Dummy. The dummy has the starter 1 unarmed and 1 Melee combat point. You also get 9/3= 3 points + 12/3 = 4 points. so you get 7 points. You can make it have 8 Unarmed or 8 melee or any combo you wish, and you can attack it to see what you can do.

Hmm... Looking at this 3 seems too little maybe just one per each Quality? I don't want to go redo it. :?
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Re: Training Dummys.

Postby DeBosh » Thu Sep 02, 2010 11:59 pm

DatOneGuy wrote:It'd be better if you could just test moves on it and it had reliable 'stats', so let's say you made a q10 one it would have maybe 10 in all combat stats when you beat on it, so you could consistently test your damage on certain 'stats' (It'd be cool if you could just modify this as well) ^ ^;

+1
PS Want to hire a combat veteran to teach me.
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