The birds, the bees, the fishies.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The birds, the bees, the fishies.

Postby Encephalon » Fri Sep 03, 2010 10:26 pm

I have an idea for raising fish but it requires a few implemented ideas first

Ponds - Ponds are built using various materials and would typically take a 3x3 to 5x5 plot of land. The purpose of a pond would be to raise some fish. Spawning pools along rivers and lakes could be scraped and placed in buckets of water and them placed in a filled pond. After a time the fish would be swimming about the pond.

Fish could eat a variety of foods, most obviously worms and bread crumbs. The pond would have to be tended to with new fresh water. Otherwise the fish will become diseased or die from asphyxiation.

In this manner, water could gain quality as fish gain quality. It would allow people to maintain a steady flow of water, by adding even quality 10 water, it would allow it to improve in time, and people could harvest and barrel away the pure quality water.

It would understandably take a fair amount of time to develop quality water with the tug of war required in raising fish but once it is attained it could be lucrative. Being able to raise fish and ultimately have better quality fish meat would also serve to better the game economy.

With the introduction of caviar we would also have more recipes for foods, as well as strictly low level int and psyche foods of varying qualities.
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Re: The birds, the bees, the fishies.

Postby dra6o0n » Fri Sep 03, 2010 10:39 pm

This will make getting higher quality waters in places you can't find by making your own!
Ponds are a nice edition to keeping fishes alive in a area so they can breed.

Now if only we are forced to keep chickens in a fence and putting a chicken coop only provides shelter and food for them.
This makes it possible to risk getting the chickens killed by foxes, and giving animal raising another new meaning!

We need a new kind of fencing then, to keep out ants and foxes that can "technically" just crawl under your roundpole fences.

Maybe a fence that is made out of boards?
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Re: The birds, the bees, the fishies.

Postby Wirt » Fri Sep 03, 2010 11:00 pm

I don't particularly like the idea of fish breeding, or the water quality increasing. Makes sense from a purely design point of view, but not from a realism one. Fish farming is a relatively new invention, as far as I know, and water actually getting cleaner (At least, I think that's what water quality represents) after staying immobile for some time and some fish living in it? Doesn't make sense.
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Re: The birds, the bees, the fishies.

Postby Zirikana » Sat Sep 04, 2010 7:46 am

I love the idea of fish breeding! It might make sense to put in the stipulation that a single tank or pond can only contain one species of fish at a time, and make the resource drag equivalent to cattle/sheep.

The water quality thing is a little iffy. It would have to be a very small and intermittant source, only just enough to plant a few trees a week. And like Wirt says, I can't really think of a reason why aquarium/fish-pond water would be any better than ground water... typically "high-q" water calls to mind high purity, heavily filtered, de-ionized, etc.... not algaefied fish-poopie water :P But whatever.

I'm not sure you'd have to implement unique spawning points along rivers to start your fishery/hatchery. Really, you could just have male and female fish in the wild, like silkmoths. To counter the fact that fish are so much more plentiful than moths, you could have the initial breeding success rate cut dramatically from 100%, or make it a function of fish quality (as your fishery improves and you get higher q fish, there's less chance of unsuccessful breeding... Low q fish have a higher tendency of getting wiped out altogether, forcing you to start over). Any schmuck can catch two fish, but it should be a bit of a labor to start and sustain a high-q fish hatchery.

Other food ideas could be leeches, bonemeal or ground fish meal (use a quern). Maybe each species of fish could like a different type of food?
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Re: The birds, the bees, the fishies.

Postby OvShit » Sat Sep 04, 2010 7:54 am

Yes please.
And ability to hang beehives on trees.
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Re: The birds, the bees, the fishies.

Postby Encephalon » Sat Sep 04, 2010 11:44 am

A fishes' digestive system is one of the major causes for fresh water being fresh, not merely the minerals scathed from the rocks due to corrosion.

The microbes in water are typically dangerous to human beings, fish deal with that as they pass river water through their system. It is the healthiest natural water to drink aside from glacier water, and I promise you - glacier water is a huge fucking gamble, it's only a matter of time before a sheet of glacier ice melts that contains vast amounts of to that moment hibernating disease and bacteria that has been dormant for thousands of years.

That aside.. Yes, fish purify water by digestive and consuming the microbes. But like I said, this can not work unless new water is added as one type of bacteria becomes dominant and then a childs' goldfish goes belly up when the water tank goes a mystery shade.

Worms work the same way in a particular plot of land.. this is reality by the way.. You take 4x4x4 foot metal frame and place it in the ground, then place some worms in there with some dead plants mulch and compost.. I don't care if you placed desert soil or ethiopia soil in there.. by the end of the month it will be prime soil. You could also just scoop up some volcanic tar after it cools, then take it to a quern, then scatter that onto your land to improve the quality.. I'm not saying they should allow us to make better quality land doing this, I'm just offering a parallel since I've seen this reply of confusion as to how a fish can improve quality.
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Re: The birds, the bees, the fishies.

Postby Melgui » Sat Sep 04, 2010 5:34 pm

Microbes are nice... but when you dig a hole, fill it with water buckets, and keep the water here with no flow, it becomes stagnant water. So ponds have to decrease water quality instead of increase it. Unless you are in Dwarf Fortress so you could channel the water, place floodgates... you know.
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Re: The birds, the bees, the fishies.

Postby dra6o0n » Sat Sep 04, 2010 6:34 pm

OvShit wrote:Yes please.
And ability to hang beehives on trees.

What if beehives can't be created from straws anymore and has to be found, collected, and possibly be attained in a painful way?

beehives can be attached to trees and you are required to equip a sling to sling it down?
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Re: The birds, the bees, the fishies.

Postby Melgui » Sat Sep 04, 2010 7:13 pm

dra6o0n wrote:
OvShit wrote:Yes please.
And ability to hang beehives on trees.

What if beehives can't be created from straws anymore and has to be found, collected, and possibly be attained in a painful way?

beehives can be attached to trees and you are required to equip a sling to sling it down?


Collecting wax and honey is really annoying and this could agilize the process. I think the whole bee production chain has to be redesigned and natural beehives will be a nice addition.

This is how I see the thing, the goal is to make beekeeping a real proffesion:

- You still need beekeeping skill for interacting with natural beehives.
- You need a "hive sample" (it works like any other construction material) extracted from a natural beehive or an artificial beehive to build your own artificial beehive.
- You need a low perception*exploration (and beekeeping skill) score to see natural behives.
- Natural beehives will destroy before a succesful interaction and gives you 1 "hive sample", X honey and Y wax depending on qualty.
- Natural beehives doesn't have any radius.
- Artificial beehives reduces their actual radius.
- Artificial beehives wax/honey production needs a simplier system.
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Re: The birds, the bees, the fishies.

Postby Encephalon » Sat Sep 04, 2010 7:18 pm

Melgui wrote:Microbes are nice... but when you dig a hole, fill it with water buckets, and keep the water here with no flow, it becomes stagnant water. So ponds have to decrease water quality instead of increase it. Unless you are in Dwarf Fortress so you could channel the water, place floodgates... you know.



Stagnant water is caused by the proliferation of one type of bacteria. if you maintain it, and fish help to maintain it.. It will not become stagnant.
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