by Granger » Tue Sep 07, 2010 10:28 am
Imho this would be more interesting for getting quality water to plant trees.
So limit quality of distilled fluid by taking device and input fluid quality into account (like it is with the meatgrinder), effectively softcapping the result by construction materials available.
Also a waste factor of some kind, eg. 50% of water input to be lost (while it could be 90% when distilling wine to get brandy) in the process?
This would allow for repeated distillations in case you only have access to low-q water, and would also enable processing of wine to give it more uses.
Resulting brandy could have same effects as wine, but having a shot glass (0.02L or so) and a bottle of 0.6L brandy in inventory would be more hand
Material list is a bit to steep too, I would see it more like one of the following:
stationary version: some 20 bricks (for the fireplace), 1 bar of common metal (for the framework holding the glass parts), 40 glass (for the bubbles and tubes).
liftable version: 4 blocks and 2 boards (for the table the device is mounted on), 5 bricks (fireplace), 1 bar of common metal, 40 glass.
This would tie quality of result mainly to wood, and to a lesser extend to clay and sand.
Problematic would be the interface, since fluid needs to be added and removed. So simple barrel method of right-clicking it with a bucket will most likely fail.
In case Loftar could get himself to code a new interface i would suggest using the steel crucible as a starting point, with the lower slot group holding a container (eg. bucket) filled with unprocessed fluid while the upper slot group accepts container(s) to be filled with the result. Fuel could then be added as with steel crucibles, Fuel quality could also play a role (better fuel burning more even, giving a more stable temperature).
Last edited by Granger on Tue Sep 07, 2010 12:23 pm, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020