Can claim decay be implemented?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Can claim decay be implemented?

Postby Breakneck9 » Wed Sep 08, 2010 4:08 pm

Unless I am unaware of how to remove a claim not under village authority it cannot be done. Can they be removed by turning on criminal acts and destroying them?

If not then:

Is it possible to implement a decay value of some sort in order to get rid of claims left behind by inactive players?

Maybe an individual with a claim must log on and touch it for it to restart the decay cycle again, a one or two week time span would be nice maybe a month in case someone has real life situations to take care of.. This may free up inactive high quality resource spots and mines possibly, and clean up area's that people may want to move into.

If there is already a thread for this topic please post a link.
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Re: Can claim decay be implemented?

Postby Loner » Wed Sep 08, 2010 4:15 pm

I think you arent realizing how long a month is. By that time you arent waiting for that spot anymore, realisticly.
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Re: Can claim decay be implemented?

Postby Breakneck9 » Wed Sep 08, 2010 5:32 pm

it is only a suggestion, and yes, people will wait a month for a good spot or mine, it certainly would also give someone with a medical condition or family emergency no need to worry.

I forgot, yes you can get rid of claims by building villages near them, and thus using authority to remove them, however, if I were to use 500k on a claim spot.....well you do the math as far as what amount of village authority one would need. (not that I would but....its possible)

it's unrealistic to build a village to clear a claim, or every griefers claim out there. Such as a claim that would block an already constructed road, or someones farm, or area that's been developed, or will be developed etc....
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Re: Can claim decay be implemented?

Postby Mac70 » Thu Sep 09, 2010 7:57 am

There should be something like this- if claim owner is offline since 2 weeks, claim should fast decay and- it don't be inportant what quality- destroyed in one week.
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Re: Can claim decay be implemented?

Postby dra6o0n » Thu Sep 09, 2010 4:21 pm

Claims fall under Hearth Magic and Lawspeaking, so make it require Dreams to "manage" the claims?

You can keep filling it with dreams up to 50 dreams.
1 Dream is used up every ingame day.

So basically you can get 50 x8 hours of claim.
Gathering and putting dreams into the claim shouldn't be hard, just interact with it and it should let you shift click dreams into it. It should give you a bar like with fodders etc.

You get roughly 16.6 real time days of PERSONAL claim.

It shouldn't be too hard to fill up the claim every once in a while. Maybe the game has a way of giving you an indicator.

To be on the safe side. You do not lose the claim when it hits zero, rather, your claim stops functioning and players can interact with it.

If you do not fill the claim with ANY dreams (zero stock) for 4 days, it will start decaying, and changing colors.
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Re: Can claim decay be implemented?

Postby WarpedWiseMan » Fri Sep 10, 2010 8:46 am

I suggest claims be given Authority.

1k total that starts to decay if no LP is gained on the claim for 3 days. It decays at a rate of 30 LP per day until LP is gained. That gives the owner roughly 5 weeks to do something on the claim or it dies.
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Re: Can claim decay be implemented?

Postby Breakneck9 » Fri Sep 10, 2010 2:13 pm

Nice idea's, I wonder if things like this would prevent someone with many alts from bothering to try to attempt to manage all of them as well (unless they have a lot of free time). Thus freeing up unused resources as well. I personally have 6+ alts myself, and know of others that have many more than that just to keep something like a monopoly in an area, or prevent others from achieving anything other than basic level farming to force them to trade thus making them nothing more than mere surfs. (not that i do it, just that it is possible)
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Re: Can claim decay be implemented?

Postby dra6o0n » Sat Sep 11, 2010 1:50 am

Breakneck9 wrote:Nice idea's, I wonder if things like this would prevent someone with many alts from bothering to try to attempt to manage all of them as well (unless they have a lot of free time). Thus freeing up unused resources as well. I personally have 6+ alts myself, and know of others that have many more than that just to keep something like a monopoly in an area, or prevent others from achieving anything other than basic level farming to force them to trade thus making them nothing more than mere surfs. (not that i do it, just that it is possible)

The point is to stop the massive claim spamming by griefers to destroy their so called "territory"...
This could get bad if a group manages to lay down a series of claim that can block off a entire region by using it's length... So decaying is necessary...

Claims could be destroyed by players I think if trespassing is used... But since it leaves behind scents, not many are willing to destroy a unused claim that is set on a mine, which is purposely there to prevent anyone from using it, even if the owner never plays this game anymore...
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Re: Can claim decay be implemented?

Postby Oblivior » Sat Sep 11, 2010 4:46 am

Claims could be destroyed by players I think if trespassing is used


No they cant be destroyed,the only way to get rid of them is to build a village claim over them and trespassing to the claim stake and declaiming the plot as a lawspeaker. The problem here is if a villager claims half the village idol there is no way you can get that village claim off whitout staying there for a couple of days with a group of people.
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Re: Can claim decay be implemented?

Postby ciroth » Sat Sep 11, 2010 9:41 am

unless there fool proof way to prevent claim decay on players who cannot play or get on for a long time for legitimate reasons... sticking with the current system works. Just requires more effort and work.
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