by DatOneGuy » Thu Sep 09, 2010 5:10 pm
The whole point is that the logic behind stuff turning to grass was that "Roots and shit are gone", and the reason you can't 'plant forest' is that "Roots and shit are needed", yeah trees originally plant roots and stuff when put down, but they also to continue to do it as they age, so yeah.
So there's the realism pointo f the view, now the game point of view, I shouldn't have to put trees down for months ingame (I tried for a month and never fully got my old area to forest) to get a tree plot, it's a pain.
As for your problem with wanting trees and not turning to forest that's simple, like it does now it can stop at pavement, for some reason if you have pavement around the tree even while growing it doesn't seem to terraform at all, not even the tile it started on.
Tree should have priority over grassland. Forest turns to grassland in the abscence of trees. Grassland turns to moor in the absence of trees. Moor turns to Heath in the abscence of trees.
They kinda work fine as is, since if a tree is there it won't spread to grassland->moor->heath anyway.
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