Tree terraforming!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Tree terraforming!

Postby DatOneGuy » Thu Sep 09, 2010 5:17 am

I was told (by a moderator) that when grass was introduced trees actively (After full growth) spread an area of forest around them.

I've left a tree for months and it didn't do JACK SQUAT! I've noticed that they preserve a 21x21 area of forest around them, but they don't spread nothing, zilch, zip, nada.


So with that said, please let this happen, the grass is friggin' killer to trees and a proper tree plot doesn't work well if we can't revert these changes.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Tree terraforming!

Postby Gulluoglu » Thu Sep 09, 2010 6:04 am

DatOneGuy wrote:I've noticed that they preserve a 21x21 area of forest around them, but they don't spread nothing, zilch, zip, nada.


Yeah, these preserved squares are weird to see, it's as if nature is slowly turning into a chessboard.

Otherwise, yes, I'd like to see the tree-terrain spread from established trees too since they are supposed to be the tangly root system and underbrush or something anyway.
User avatar
Gulluoglu
 
Posts: 122
Joined: Sun May 16, 2010 5:08 am

Re: Tree terraforming!

Postby OvShit » Thu Sep 09, 2010 12:27 pm

As we`re talking about terraforming, what about changing another terraforming system?
Clearcutted zones have ugly points of grass. Grasslands have ugly points of moor. May this get changed?
OvShit
 
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Tree terraforming!

Postby Melgui » Thu Sep 09, 2010 1:51 pm

I guess it will be difficult since grassland also spread. If forest spreads over a tile, the surrounding grassland will do the same, is like one step forward, one step backward. One of them have to be priority to avoid this situation.
Melgui
 
Posts: 149
Joined: Tue Jun 22, 2010 10:08 am

Re: Tree terraforming!

Postby OvShit » Thu Sep 09, 2010 2:28 pm

What if the tile is more then 6 tiles away from any tree, then it goes grass, and if it`s closer it goes forest?
OvShit
 
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: Tree terraforming!

Postby spectacle » Thu Sep 09, 2010 4:41 pm

-1

I don't want my lawn turning into forest just because I have a couple of trees there. If you want to terraform, plant new trees.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Tree terraforming!

Postby DatOneGuy » Thu Sep 09, 2010 5:10 pm

The whole point is that the logic behind stuff turning to grass was that "Roots and shit are gone", and the reason you can't 'plant forest' is that "Roots and shit are needed", yeah trees originally plant roots and stuff when put down, but they also to continue to do it as they age, so yeah.

So there's the realism pointo f the view, now the game point of view, I shouldn't have to put trees down for months ingame (I tried for a month and never fully got my old area to forest) to get a tree plot, it's a pain.

As for your problem with wanting trees and not turning to forest that's simple, like it does now it can stop at pavement, for some reason if you have pavement around the tree even while growing it doesn't seem to terraform at all, not even the tile it started on.



Tree should have priority over grassland. Forest turns to grassland in the abscence of trees. Grassland turns to moor in the absence of trees. Moor turns to Heath in the abscence of trees.

They kinda work fine as is, since if a tree is there it won't spread to grassland->moor->heath anyway.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Tree terraforming!

Postby Potjeh » Thu Sep 09, 2010 5:27 pm

Trees should just generate solid forest as they grow instead of the current patchwork.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Tree terraforming!

Postby DatOneGuy » Thu Sep 09, 2010 5:54 pm

That also sounds good, between doing that and keeping it at bay that's more than enough. The reason I wanted continuous was just to terraform and then keep it away.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Tree terraforming!

Postby mvgulik » Mon Sep 13, 2010 3:27 pm

Mmm, My perfect grassed tree garden seems to have developed some forest patches. :)
mvgulik
 
Posts: 3786
Joined: Fri May 21, 2010 2:29 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests