Do we need innovation?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Do we need innovation?

Postby Ilidi » Sat Sep 11, 2010 1:28 pm

There are no special buildings in the game like a building for cooking or windmills. Everything is focused on creating a village. Is it reliable to make specialized buildings? The answer is ‘yes’ if the buildings will give bonus. For instance, it would be helpful to create a bakery. It would look like a building with a tower with fans (it is not necessary to make an animation). There will be an area of 9 to 9 tiles – only 1 floor without a cellar (if it is possible, there might be a cellar where would be ordinary stuff or a tavern).
It will require a lot of stone (may be 600), linen clothes for the fans (about 20), metal ( 20 bars of wrought iron, or copper or tin because it is a specialized building), straw for the roof (300), boards (50).
There will be ‘building plates’ for specialized stuff which. They are unique because they are not in ‘building’ option of a hearthling. In other words, you cannot build this stuff without constructing the building first:
2 building plates of ovens will require a space of 4*4 tiles. There will be 9 slots for baking good inside the ovens. This oven will give a bonus +10 for quality of the baking goods. The oven will be made from 80 bricks and a bar of iron (there is 9 slots, so each of ovens will cost like 2 ordinary ovens).
1 plate will be for a special container for braches. The container will require 4*1 tiles also it will be made of 8 boards and may contain about 200 branches or something else. We could open the container and take the braches as we can take materials from any building plate.
Also, there might be 4 plates for cupboards which will occupy 3*1 tiles and have 192 slots for stuffs. Each of this cupboards will be like 3 ordinary cupboards. The cupboards will cost like 5 usual ones and require some metal (nuggets for nails).
Finally, there will be 1 building plate for millstone (3*3 tiles and using it does not drain stamina). The milestone will require a lot of stones, 8 boards and a bar of a metal. The quality of the millstone will not affect on a flour`s quality. However, the milestone of any quality will give a bonus of +10 qualities to the flour.


Discussion: the special building will cost a lot which will prevent that it will be build by beginners (one more aim for improvement in HnH). Of course, someone will tell that +10 quality bonus for flour is too many. However, bakery will gain only 2-3 in quality. The box for branches is not necessary (it is possible to use palisade plates instead the box). The special cupboards, IMHO, is really reasonable because it is easier to find ingredients and store them. The cupboards` slots will take a lot of space in monitor, but it is possible to accept it or destroy the building plates and place 3 ordinary cupboards, if a player does not like it. Finally, the bonus of +10 for the bakery is very valuable because: 1. threes q 150 are impossible in this game; 2. the ovens have the number of slots which are equal to 4.5 ordinary ovens (this is a great economy of space and branches); 3. The bonus of +10 is manna from heaven because it is hard to get clay 100+.

Also:
1. Farmers cry due to lack of space where they could select plant seeds. So, it would be good to give them a column for seeds with space which is equal to 3 cupboards (2*2 tiles, costs 20 clue, 15 straws, 14 boards). So, players can put there only plant seeds.
2. Feeding troughs are too small. It would be good to make 1 big trough (6*3 tiles) which could contain food for 12 ordinary troughs (cost 40 boards, 5 nuggets of any metal, 10 leather and its radius of action will be twice bigger than usual ones).
3. If the Big Through will be made, there might be problems with transporting large amounts of seeds. So I suggest making receipts of forage. For instance, 20 seeds will be required by the receipt of forage. The forage itself will rank 2*2 cells of inventory.

This is mostly discussion.
Ilidi
 
Posts: 1
Joined: Sun Aug 22, 2010 8:39 pm

Re: Do we need innovation?

Postby kennacudnik » Fri Sep 17, 2010 6:50 pm

That sounds awesome!! :) im for something like that!! :D
Somedays you just have to accept that you are the pigeon.... and some days you are the statue!.. :3
User avatar
kennacudnik
 
Posts: 30
Joined: Fri Sep 17, 2010 3:12 am
Location: U.S.A - Texas

Re: Do we need innovation?

Postby brohammed » Fri Sep 17, 2010 7:43 pm

The only thing I like is the seed silo. Cupboards decay too fast to be left outside for refinery farming purposes and crates are too small. A seed specific storage structure for outside would be nice.

The rest of the post can be ignored.
User avatar
brohammed
 
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Do we need innovation?

Postby DatOneGuy » Fri Sep 17, 2010 8:58 pm

Seed specific storage for outside is one option, another option is allowing the opening of containers that are inside wagons directly, such as large chests. taking them out placing on the ground, etc is a huge pain in the ass, being able to put stuff in them directly however might help a bit as you'd only have to interact with that one object. I find interacting in general a pain not because of how it's done but because of how often you must do it, take this out of here and move it there, put 2 of these in a boat to move them there. Boring, pita. :P

As for OPs ideas I kinda like both, the whole what you have to put with building plates sounds a bit weird and maybe I'm just not reading it right because I'd rather just have the building have a certain floor-type and only have those objects buildable on that floor type only so that you could still move them around as you please.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Do we need innovation?

Postby RickyP0602 » Fri Sep 17, 2010 9:33 pm

seed silos = awesome
basically any specialty holding structures, signposts are a kind of odd way to have to store things but this has been talked about again and again.
Specialty buildings sound like a good idea, I can see butchering houses, tanneries, blacksmiths, etc... very neat idea, although i have to agree, not prebuilt signs unique floor types is a better idea imho.

+1 for specialty buildings.
RickyP0602
 
Posts: 47
Joined: Fri Aug 13, 2010 1:45 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 1 guest