by Vanigo » Sun Jul 26, 2009 8:11 pm
So, while I was fixing up my brick wall with hundreds and hundreds of bricks, I had a thought: Why not make it so that intelligence affects the amount of damage you fix with each repair action? Smarter characters would be able to fix things faster and with less resource expenditure. Among other things, it'd make barbarism less of a slam-dunk no-brainer.