First off, I'm sick of people whining about how everyone can do everything by themselves, and trade is pointless.
So, I'm suggesting that the Devs implement this:
With the first initial skills you have hunting skills, what leads to farming skills, and what leads to mining skills.
There is also the fighting skills.
When you're in the starting room, a small explenation of skills should be given, of what those skills all lead to.
If you choose stoneworking, or pottery first, your tree will be locked into the mining tier.
If you choose Plant Lore, or Animal Husbandy first, your tree will be locked into the farming tier.
If you choose Hunting, or Fishing, your tree will be locked into the hunter's tier.
If you choose Will to Power, your tree will be locked into the Guard/Defender class. This could be useful if Seiges
are ever incorperated.
Ofcourse this will require a re-mapping of the skill tree, but the left over starting skills could also lead to other trees.
Someone who is a farmer shouldn't also be able to be a silk trader. So the cloth weaving skill could lead to that sort of
specialization.
I think that if each person is stuck with one job, it would truely fit the theme of The Game. Towns and villages
didn't have one person would could work with leather, cloth, silk, and he could farm. So each of those would be
split up.
Weapon crafting should also be split up from the miners.
As for tiers with only one or two skills, more items with important uses should be implemented, to give them value.
Farming should have a split between Crops, and Animals. Crop farming would need the irrigation skill.
Whereas, if you're an Animal farmer, you'd have to have a stead supply of wheat from a crop farmer.
When you want an animal butchered, you could take it to someone with the hunting skills, then find
a leather worker to proccess the skins, and make items out of it. If you live in a town, I think that a town should
have to mint out coins, that goes in a mass coffers. Each 2 1/3 days (One week) an automatic payment
should be made to it's people, depending on how much they were on. This would mean a town HAS to have
a source of Ore, and a Smith. They need to eat which is up to butchers and farmers.
I think all of this could be expanded ever more, but that's about the gist of it.