FEP discussion/suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

FEP discussion/suggestions

Postby Junkfist2 » Tue Jul 28, 2009 1:35 am

EDIT: Changed subject title to reflect content.

Right now, there's one attribute point gained once your FEP bar fills up based on the percentage of that attribute point. You have fifteen points in str and five in cha on a 20 point bar, you've a 75% chance of gaining a str point or a 25% chance of gaining a charisma point.

My suggestion? Take away the exclusivity of the or.

Same example, you have a 75% chance of gaining a str point AND/OR a 25% chance of gaining a charisma point.

You could gain a point in str, a point in cha, a point in both, or (unlikely) no points at all.

This would encourage hearthlings to eat more "balanced meals" to increase their stat gain, give a bit more purpose to multistat food, and allow players who want a sure thing with that str point the option to keep washing down bangers with beer.

Thoughts?
Last edited by Junkfist2 on Tue Jul 28, 2009 4:03 pm, edited 1 time in total.
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Re: FEP gain not being "exclusive or"

Postby Malicus » Tue Jul 28, 2009 1:49 am

In your scenario, you would have an 18.75% chance of getting neither stat, and the more stats that you have on your FEP bar, the worse these odds would get. This wouldn't exactly encourage people to eat balanced diets.
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Re: FEP gain not being "exclusive or"

Postby Raephire » Tue Jul 28, 2009 1:56 am

That could work, allow for fractions to be calculated for stat gain but never actually calculated towards gain until a whole number is reached.

But that creates one issue. What do to with the poison ratio, how should it affect?
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Re: FEP gain not being "exclusive or"

Postby Colbear » Tue Jul 28, 2009 2:09 am

Naw, just make it decimal and allow for fractional stats. So you can have 17.25 str (which has the same effect as 17 str, but only needs .75 more to increase).

Poison ratio: you lose (fraction of your bar) * the damage the poison does (and can have fractional HP).

The problem, of course, is that this then takes away the element of chance involved in FEP, which may have been deliberate in the first place.
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Re: FEP gain not being "exclusive or"

Postby theTrav » Tue Jul 28, 2009 3:39 am

Malicus wrote:In your scenario, you would have an 18.75% chance of getting neither stat, and the more stats that you have on your FEP bar, the worse these odds would get. This wouldn't exactly encourage people to eat balanced diets.

A guarantee of gaining at least one stat per food event?
Possibly a base chance of n% just for having any amount in each color, which then gets added to for each FEP over 1 normalized to 100% (if it's 100% of your food bar)?

I like the idea of multiple food types being encouraged by a chance for multiple stat increases, but I also think having some chance in the stat increases is good as well... Right now we've got players primarily trying to remove the element of chance by eating as much of the single FEP type foods as they can.
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FEP gain not being "exclusive or"

Postby Junkfist2 » Tue Jul 28, 2009 4:02 pm

A decimal reworking would be fine with me too, and I wouldn't worry too much about removing the element of chance. As Trav stated, people don't use the element of chance anyway while they grind toward a stat.

Here's a separate suggestion, and a little more flowery: A second food bar below the first, the MEP, Meal Event Points.

You eat something? It gets cached. You eat something different to "complete the meal", you get MEP points.

Example, you eat some cheese then drink some wine. It's a refined and sophisticated meal: Five Int points go into your MEP bar.
Sausage and some beer, hearty meal: 5 con points in your MEP bar.
Honey Bun and (doesn't count for FEP but would be cool all the same) drink some tea?: 5 agi points in your MEP bar.
Eat some bread then eat a fish, lol Jesus: 5 cha points in your MEP bar.

Granted, it's a far-off idea, but combining this with the decimal suggestion and people would be scrambling to expand their palate by trying multiple combinations. Maybe even triple combos could be out there.

EDIT: Also, considering that Hunger's going to be changed to not require us eating truckloads of food to refill, stat gain will be slowed considerably and so could use another avenue for pumping stats.
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Re: FEP gain not being "exclusive or"

Postby theTrav » Tue Jul 28, 2009 11:08 pm

Junkfist2 wrote:Maybe even triple combos could be out there.


Your ideas intrigue me and I would like to subscribe to your magazine and/or newsletter!
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