minimap-based travel

Thoughts on the further development of Haven & Hearth? Feel free to opine!

minimap-based travel

Postby mikal1129 » Mon Oct 11, 2010 2:50 pm

i read the post about ways to reduce server load and read about how a keystroke travel method might cause a spike. in response i thought that increasing the travel range of 1 click would have the opposite effect. then i thought about how in Runescape, one can travel by clicking on the minimap, which is much farther than clicking on the screen.

can we make a similar system of minimap movement in this game??
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Re: minimap-based travel

Postby Windforce » Mon Oct 11, 2010 3:00 pm

Nice idea but they need to give us improved pathfinding first or you would still bump and get suck on stump/trees/rocks even if you click on mini-map to move.
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Re: minimap-based travel

Postby mikal1129 » Mon Oct 11, 2010 3:07 pm

true for most terrain i admit now that it's noted, there are some situations in which that isn't as big an issue (cleared land, rivers, some other terrains that have no trees/rocks/built items)
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Re: minimap-based travel

Postby aso11 » Mon Oct 11, 2010 4:12 pm

Such as villages, roads and highways.
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Re: minimap-based travel

Postby Repercussionist » Tue Oct 12, 2010 5:40 pm

This isn't a full remedy, but if you aren't using one of the clients with custom resolutions, (ie. Pacho's or Gilbertus') I would suggest doing so. It allows you to expand the screened in game area so you can see and click farther away. I've found it useful (and for several other reasons, I might add).

For example:
Regular client.
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Gilbertus' fullscreen.
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Re: minimap-based travel

Postby Thijssnl » Tue Oct 12, 2010 6:44 pm

Repercussionist wrote:This isn't a full remedy, but if you aren't using one of the clients with custom resolutions, (ie. Pacho's or Gilbertus') I would suggest doing so. It allows you to expand the screened in game area so you can see and click farther away. I've found it useful (and for several other reasons, I might add).



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