Armor repair

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Armor repair

Postby Nobody » Mon Oct 11, 2010 11:42 pm

Instead of making new.

Just simply, using 2-3 pieces of the same material (quality doesn't matter) as was used to create an armor to fully restore armor's state.
It obviously must not rise quality or armor itself, if quality of repairing material is higher, than armor. And it must require anvil and hammer too, to prevent from "combat-repairing"(though existed battle system is too short in time to keep an eye your armor state).

I think not only i hate to see crappy and useless armors in my storage, that were 60-90 quality at first, but now they can not be compared with the simple leather armor.

DatOneGuy wrote:I suppose a more formal and direct way of stating that we should be able to repair just armor is fine.
I'm not for this idea though, not as it's stated.

Well, if you want to specify...

Say, we have 2000 HP, 150/150 chainmail. I'ts like somewhere around of Q40. Let's take armor's parameter (2000 hp) as X.
In a battle we loose, for example, 1100 hp of chainmail. Let's take hp of damaged chainmail (900) as Y.

Each repairing attemp should take 1 bar of the same metal, as was main when you make your armor. Bronze for bronze armor and helm or wroughts for chainmail and druid helm are obvious, but such as dragon helm should require steel, because it have been used most for it.

And the formula i see is pretty simple: Y+(X*0.25) - each bar used for repair will give 25% of maximum HP that armor can have due to it's quality.

With numbers above we get:
1st attemp - 900+(2000*0.25)=900+500=1400 HP
2nd attemp - 1400+(-//-)=1400+500=1900 HP
3rd - it's up to smith - will he waste one more bar to rise it to maximum only by 100 HP or will he keep this bar for future.

Maybe percentage should depend on smithing skill. The higher skill, the more % smith will gain from each bar.

As for mechanics, it should require a hammer in a hand and you should "activate" an anvil like when you craft something. Then just pick a bar and right-click on armor to repair it.
Last edited by Nobody on Tue Oct 12, 2010 7:12 am, edited 1 time in total.
Nobody
 
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Armor repair

Postby Irish_Pride » Mon Oct 11, 2010 11:51 pm

+1 I think this has already been suggested, either way it's a great idea.
Lol why u mad tho?
User avatar
Irish_Pride
 
Posts: 237
Joined: Wed Aug 18, 2010 10:11 pm

Re: Armor repair

Postby Nobody » Mon Oct 11, 2010 11:57 pm

Irish_Pride wrote:I think this has already been suggested

Found nothing by searching a word "armor". Only "moar moar moar".
Nobody
 
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Armor repair

Postby DatOneGuy » Tue Oct 12, 2010 12:49 am

suggested plenty of times, but yeah probably too hard to search..
viewtopic.php?f=5&t=10295&p=111019&hilit=armor+repair#p111019
viewtopic.php?f=5&t=205&p=1450&hilit=armor+repair#p1450

I suppose a more formal and direct way of stating that we should be able to repair just armor is fine.


I'm not for this idea though, not as it's stated.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Armor repair

Postby Nobody » Tue Oct 12, 2010 7:13 am

Edited.

Oops, i forgot that helms need less metal than plates. Maybe we could repair them with nuggets instead of bars, but with the same percentage?
Nobody
 
Posts: 194
Joined: Fri Jan 22, 2010 2:30 am

Re: Armor repair

Postby JustasJ » Tue Oct 12, 2010 11:38 am

People asked for repairs ever since the current system of steel making was introduced and last time I checked that change is on the last page of the Announcements forums.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
User avatar
JustasJ
 
Posts: 205
Joined: Wed Feb 03, 2010 1:48 pm

Re: Armor repair

Postby DatOneGuy » Tue Oct 12, 2010 6:44 pm

1)Don't think it should go past max, or if it should it shouldn't spiral, should only go past it once, otherwise it's another meaningless sink, we've already got steel sinks with the new system of ironworking
2)Why not make quality of what you use to repair matter? You don't use shitty quality to repair good quality when it comes to something like armor, it should be able to lower q but not raise it. "Weakest point" is how weak it is and all that jazz.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Armor repair

Postby sabinati » Tue Oct 12, 2010 6:48 pm

i'm all for armor repair, i suppose, but it should never be able to be "fully" repaired.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Armor repair

Postby BoomClap » Thu Nov 18, 2010 2:39 am

yeah. and if your stat's aren't enough, there should be a chance to degrade your armor
BoomClap
 
Posts: 36
Joined: Fri Jul 16, 2010 10:59 am

Re: Armor repair

Postby Danno » Thu Nov 18, 2010 5:28 am

Nobody wrote:Edited.

Oops, i forgot that helms need less metal than plates. Maybe we could repair them with nuggets instead of bars, but with the same percentage?

I don't think you need to go in detail explaining specific materials/amounts beyond the sake of it simply being an example.

I only use leather armour and bear cloaks, so I guess this doesn't really apply to me since those are easy enough to make replacements for. I just carry an extra piece of armour into battle if my current one is about to break. If armour can be repaired, I think it should be "beyond repair" if it goes down to something like 30%... Just like socks that get a huge hole in the heel. It's just not really worth repairing at that point and is generally better to throw those socks away and buy new ones. Armour doesn't work like Lego, so it would probably be very difficult to patch up bad damage. Perhaps you could smelt it back to its main metal (what's left of it) to reuse in a later armour craft.
RIP
User avatar
Danno
 
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests