Sanctuaries

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sanctuaries

Postby EveryTimeV » Fri Jul 31, 2009 7:58 am

Areas of land which within the animals and forests may not be slaughtered or chopped down.

The functions to collect the seeds or to milk said animals should be enabled however, these areas would just be to 'preserve' what little is left of an almost completely deforested area whilst supplying the seeds to those whom want to reforest it.

This kind of thing would also be somewhat helpful to making open yet semi-protected towns too. (But it would not stop people however from taking your stuff or harvesting entire crops).
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Re: Sanctuaries

Postby Erik_the_Blue » Fri Jul 31, 2009 8:02 am

If players want to protect a forest or herd, they should attempt to do so through their own strength (or the strength of others). Otherwise, it doesn't really fit with the rest of the game.
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Re: Sanctuaries

Postby Jackard » Fri Jul 31, 2009 8:04 am

you could totally expand on this, tie it to nature and make it so some sites are randomly hallowed ground

where blood cannot be shed
things cannot be built
nature cannot be despoiled

have new ones only appear away from civilization to prevent exploitation by cowardly townies

more weird stuff to find = good
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Re: Sanctuaries

Postby EveryTimeV » Fri Jul 31, 2009 8:30 am

Jackard wrote:you could totally expand on this, tie it to nature and make it so some sites are randomly hallowed ground

where blood cannot be shed
things cannot be built
nature cannot be despoiled

have new ones only appear away from civilization to prevent exploitation by cowardly townies

more weird stuff to find = good



This would evolve into a completely new genre of personal belief. Actual religions or agenda - which is really an unavoidable suggestion so I may as well just come up with it now.

Though in a completely open-world there can be no real no PvP Zoning, the consequences for defiling specific zones however could really mark you for trouble.
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Re: Sanctuaries

Postby theTrav » Fri Jul 31, 2009 8:37 am

I like the idea of hallowed grounds, however I don't think using the claim or authority mechanism to achieve that would be so great in game.

I'd much rather see something like a few "Forest spirits" that would come and gank you if you tried cutting down their trees or killing their creatures.

I think the issue the OP is trying to solve will be greatly alleviated after the map reset.
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Re: Sanctuaries

Postby EveryTimeV » Fri Jul 31, 2009 8:39 am

theTrav wrote:I like the idea of hallowed grounds, however I don't think using the claim or authority mechanism to achieve that would be so great in game.

I'd much rather see something like a few "Forest spirits" that would come and gank you if you tried cutting down their trees or killing their creatures.

I think the issue the OP is trying to solve will be greatly alleviated after the map reset.


Hahaha, yeah. Imagine a new player cutting down a tree and it randomly pulling up it's roots then pursuing you ready to give you a real good ass whoopin' for putting that axe in it. I'm not sure I would feel comfortable chopping down any trees.
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Re: Sanctuaries

Postby theTrav » Fri Jul 31, 2009 8:41 am

EveryTimeV wrote:I'm not sure I would feel comfortable chopping down any trees.


I'm sure word would get around pretty quickly which forests are out of bounds :P
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Re: Sanctuaries

Postby Jackard » Fri Jul 31, 2009 8:43 am

man cant we just steal ideas from cool movies like highlander it would be totally sweet
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Re: Sanctuaries

Postby EveryTimeV » Fri Jul 31, 2009 8:44 am

Jackard wrote:man cant we just steal ideas from cool movies like highlander it would be totally sweet


An NPC Named Sean Connery.
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Re: Sanctuaries

Postby Onionfighter » Fri Jul 31, 2009 8:45 am

It's an interesting idea. Perhaps it could be affected by the civilization of it's area. With more civ, it would wither, and disappear.
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