Areas of land which within the animals and forests may not be slaughtered or chopped down.
The functions to collect the seeds or to milk said animals should be enabled however, these areas would just be to 'preserve' what little is left of an almost completely deforested area whilst supplying the seeds to those whom want to reforest it.
This kind of thing would also be somewhat helpful to making open yet semi-protected towns too. (But it would not stop people however from taking your stuff or harvesting entire crops).
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EveryTimeV
- Posts: 82
- Joined: Thu Jul 30, 2009 5:41 am
Sanctuaries
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Sanctuaries
If players want to protect a forest or herd, they should attempt to do so through their own strength (or the strength of others). Otherwise, it doesn't really fit with the rest of the game.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Sanctuaries
you could totally expand on this, tie it to nature and make it so some sites are randomly hallowed ground
where blood cannot be shed
things cannot be built
nature cannot be despoiled
have new ones only appear away from civilization to prevent exploitation by cowardly townies
more weird stuff to find = good
where blood cannot be shed
things cannot be built
nature cannot be despoiled
have new ones only appear away from civilization to prevent exploitation by cowardly townies
more weird stuff to find = good
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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EveryTimeV
- Posts: 82
- Joined: Thu Jul 30, 2009 5:41 am
Re: Sanctuaries
Jackard wrote:you could totally expand on this, tie it to nature and make it so some sites are randomly hallowed ground
where blood cannot be shed
things cannot be built
nature cannot be despoiled
have new ones only appear away from civilization to prevent exploitation by cowardly townies
more weird stuff to find = good
This would evolve into a completely new genre of personal belief. Actual religions or agenda - which is really an unavoidable suggestion so I may as well just come up with it now.
Though in a completely open-world there can be no real no PvP Zoning, the consequences for defiling specific zones however could really mark you for trouble.
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Sanctuaries
I like the idea of hallowed grounds, however I don't think using the claim or authority mechanism to achieve that would be so great in game.
I'd much rather see something like a few "Forest spirits" that would come and gank you if you tried cutting down their trees or killing their creatures.
I think the issue the OP is trying to solve will be greatly alleviated after the map reset.
I'd much rather see something like a few "Forest spirits" that would come and gank you if you tried cutting down their trees or killing their creatures.
I think the issue the OP is trying to solve will be greatly alleviated after the map reset.
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EveryTimeV
- Posts: 82
- Joined: Thu Jul 30, 2009 5:41 am
Re: Sanctuaries
Hahaha, yeah. Imagine a new player cutting down a tree and it randomly pulling up it's roots then pursuing you ready to give you a real good ass whoopin' for putting that axe in it. I'm not sure I would feel comfortable chopping down any trees.theTrav wrote:I like the idea of hallowed grounds, however I don't think using the claim or authority mechanism to achieve that would be so great in game.
I'd much rather see something like a few "Forest spirits" that would come and gank you if you tried cutting down their trees or killing their creatures.
I think the issue the OP is trying to solve will be greatly alleviated after the map reset.
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Sanctuaries
I'm sure word would get around pretty quickly which forests are out of boundsEveryTimeV wrote:I'm not sure I would feel comfortable chopping down any trees.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Sanctuaries
man cant we just steal ideas from cool movies like highlander it would be totally sweet
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EveryTimeV
- Posts: 82
- Joined: Thu Jul 30, 2009 5:41 am
Re: Sanctuaries
An NPC Named Sean Connery.Jackard wrote:man cant we just steal ideas from cool movies like highlander it would be totally sweet
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Sanctuaries
It's an interesting idea. Perhaps it could be affected by the civilization of it's area. With more civ, it would wither, and disappear.
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