Mining and Smithing cloud use a major overhaul and hopefully will in World 4 while none of these changes can happen in world three i'm putting them down now before world 4 comes around
Mining:
As to how mining is now all one simple has to do is simple the following
Prospect for the mine hopeing to get lucky
Or
Find a abandon one
Not only is this highly unreal but the mines them self's have infinite ore in them so once you have a mine of a certain type you never run out of that type.
and not only that but all ore smelts for the same chance no matter the ore type.
So here is my idea
In W4 mine holes can be dug anywhere but this does not mean you will hit metal. The new system will tie 3 new layers under the ground from the surface in these layer spread most fo the layers will be dirt except for the 3rd layer which is rock withing the dirt there will be small to large pockets of metal ore based on what type of ore and your industrial slider you might get 1-5 ore mattering on the type
Copper:
would give around 1 on full nature 1-3 at the middle and 3-5 at full can be found at all three layers small to medium in the 1st medium amounts in the 2cd and medium amounts in the 3rd
Tin:
Would be slightly less with it at 1, 1-3, 3 amount found is same as copper
Iron:
At full nature would result in no ore at all at mid would result with 1-2 at full 2-4 can be found at 2 but a majority of it should be in layer 3
Gold & Silver:
should only result at full with silver at 1-3 (would mostly hit 1 with a 20%(gold)-40%(silver) chance at hitting more) can only be found in small amounts on the third layer
They should add to the mix are Coal, Sapphires, Emeralds, and Rubies to ad to jewelry making (maybe diamonds)
Now to dig down to the lower layers one must have the right tools
1st layer would only take a stone+ pickaxe to get into
2cd layer would take a copper+ pickaxe to get into
3rd a iron+ pickaxe will be needed
As to finding the metal prospecting will in a way be the same but when it give the percent its the percent of the tiles within the scan radius in the layer below
that hold metal and in what direction they are in (it should say if your right on top of some of the metal so you do not dig down right on top of it).
also i think the type of pickaxe should effect the ql of the ore gotten (this effects smelting which will be explain in a bit)
also should mention that while one can dig down one can not dig up at least unless the devs find a way so it makes it none griefer friendly to bypassing walls
now on to smelting
Smelting:
Frankly i find the currant system of smelting boring
To smelt you put ore in a smelter
Fire said smelter up for the bars
If not iron takes bars and make them into goods
If iron then you might or might not turn into steel
If you do them you trun the iron to bloom
Bloom to wrought
Wrought into steel after feeding a steel crucible wood for 56 hours
So i say do away with the old system for a new one
So first smelting ore into metal this should not resulting "bars" but a unit of processed metal
for every 5 units it makes a bar
(also you should be able to melt down already forged items but at the cost of any other materiel used to make said item)
Now with most tools you should only need 1 or 2 units of metal but for gear,more advance tools, and building objects bars should be needed
Ok so you got the processed metal or bars and you think you can make anything now don't you, sry to say but your far from done yet what you would need now is a mold for the tools or item your making ( you might even need a mold to make bars but that should only be added if molds effect ql)
So this is where the "Forge" comes in basically. It's like a Smelter/Crucible but different in a way. You fuel it with a small amount of coal to heat it up and put the metal your using in and wait till the metal heats up to the right temp and add your mold for the tool/item your making you should then see the mold fill up at which point you begin to hammer away "shaping" the item.
Now based on the type of metal use you can end up with 6 types of tools or gear Copper/Tin, Cast Iron, Bronze, Processed Iron, or Steel each stronger then the last
Now with making weapons or any sharp objects you need a grinding wheel which grinds down the dull edges after its first made or from use over time back to a shape edge for the first grind when makeing them there should be no penalty but to resharpen the tool drops the ql of the item being sharpen
With armor you should be able to repairing it but would have the same result as as grinding down a weapon or sharp tool
NOTE: there should be stone tools (ie: Stone axe, pick, shovel) but no stone weapons (this does not include ammo which can be made of stone)
Here is a list of items you should be able to make (and some you already can but with changes) plus what they do and how metal should effect them
Tools:
Axe: still the same but with metal type handicapping the ql of goods made with it
Sickle: little brother of the scythe not as fast but but still better the harvesting by hand speed effected by metal type
Scythe: pretty much the same as is before but with metal type effecting speed
Pickaxe: same as is metal type will effect speed and how far down one can dig
Shovel: same as is but with metal type effecting speed AND ql of dirt/clay dug can (ie high ql dirt/clay need a shovel to be dug up)
Weapons: each weapon would have its advantages and disadvantages
(i will explain them in a later post on stuff i think they should add to combat as im still working on that one)
Dagger
Shortsword
Longsword
2-hand Sword
Spear
Pike
Small axe/ One-handed axe
Two Handed axe
Shields: (can be made from wood)
Buckler
Round Shield
Square Shield/Tower Shield
Helmets:
Cap: Small tiny cap little protection to your head but hey its better then nothing
Helm: basicly the same look as the iron helm of world 3 gives the average protection
Full Helm: think of a Knights Helm Heavely Protects the user but takes a good deal of metal to make
Armor:
Leather: all around the same as before
Studded Leather: Made by taking a metl unit and making them into studding that you added to leather armor not as good as metal armor its self but still much better then leather
Chain-mail: Step up from both the leather armors provides decant protections and later can be worn as a under shirt for the other armors cost a average amount of bars
Plate-mail: Big step up from chain as chain can be worn under this armor cost a good amount of metal to make (can only be made from Cast+)
Full Plate Armor: Chain can be worn underneath this armor, it provides the best protection but at the cost of a lot of metal can only be made form Processed Iron+)
Leggings:
Leather: same as before
Studded Leather: same as the armor
Chain-mail: same as the armor
Plate-mail:same as armor except chain can not be worn underneath
Full Plate: same as armor except chain can not be worn underneath
That's it for now still working on whether or not steel making should change as to be honest i like the currant system for that