Combat Skill level caps.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Combat Skill level caps.

Postby 0racle » Sat Oct 30, 2010 11:50 am

combat skills can be boosted so high its almost unreasonable. and in any minor form of realism you cant punch a bear and kill it.
nor should an unarmed person be able to survive a direct stab of a curved sword with no armor.

i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.

just an idea.
not everyone can be like Chuck Norris.
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Re: Combat Skill level caps.

Postby ElGato » Sat Oct 30, 2010 12:47 pm

0racle wrote:not everyone can be like Chuck Norris.

maybe not in your village :P
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Re: Combat Skill level caps.

Postby Jackard » Sat Oct 30, 2010 1:31 pm

0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.

By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?
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Re: Combat Skill level caps.

Postby Wolfang » Sat Oct 30, 2010 1:43 pm

After srs calculation and science.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Combat Skill level caps.

Postby aso11 » Sat Oct 30, 2010 2:07 pm

If you cap combat levels and focus on "armor and weapon workmanship", what of UA? UA is just that. UN.ARMED. No weapons.
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Re: Combat Skill level caps.

Postby 0racle » Sat Oct 30, 2010 6:07 pm

Jackard wrote:
0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.

By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?



100 seemed too small and 300 seemed too big.
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Re: Combat Skill level caps.

Postby 0racle » Sat Oct 30, 2010 6:08 pm

aso11 wrote:If you cap combat levels and focus on "armor and weapon workmanship", what of UA? UA is just that. UN.ARMED. No weapons.


unarmed can still have armor and strangling is nice.

and 200 comat skill in unarmed is enough to cause serious damage.
Last edited by 0racle on Sat Oct 30, 2010 6:13 pm, edited 1 time in total.
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Re: Combat Skill level caps.

Postby DatOneGuy » Sat Oct 30, 2010 6:12 pm

1)No, screw you.

2)Use the search button.
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Re: Combat Skill level caps.

Postby 0racle » Sat Oct 30, 2010 6:18 pm

DatOneGuy wrote:1)No, screw you.

2)Use the search button.


1) thats rude

2) i did but wasnt able to find anything, may have been in the wrong section"but pretty sure not much was there."
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Re: Combat Skill level caps.

Postby rye130 » Sat Oct 30, 2010 6:28 pm

0racle wrote:
Jackard wrote:
0racle wrote:i believe that marksmanship, melee, and unarmed should cap at 200.
it would make battles more realistic, and armor and weapon workmanship would be all the more important.

By what reasoning did you arrive at such a nice, round, arbitrary-sounding number?



100 seemed too small and 300 seemed too big.


The problem is your perception of size is not the same as everyone else's. A begineer will be like "100, wtf that'd take forever and is way too leet!" and a veteran will be like "Bitch please, my paving alt has 300 mm!"

No need to add numbers to this thing, just say add caps.
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