lower the SP needed for killing other players

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lower the SP needed for killing other players

Postby johnnyXcrane » Sun Aug 02, 2009 10:28 pm

its totally ridicolus that one player can grief 8 players because we cant attack him
and whats the point that it costs so much SP? it only helps the uber chars
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Re: lower the SP needed for killing other players

Postby Jfloyd » Sun Aug 02, 2009 10:36 pm

What is this "SP" you speak of?
Also, if you don't commit any crimes, you should be safe.
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Re: lower the SP needed for killing other players

Postby johnnyXcrane » Sun Aug 02, 2009 10:46 pm

skill points/learning points whatever
nope we are not ok theres one dude who steals our shit and hack our trees etc
and we cant claim everything
so 1 guy can own 8 people because shit rage costs so much LP
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Re: lower the SP needed for killing other players

Postby Jfloyd » Sun Aug 02, 2009 10:50 pm

Well, if he has murder, you're fucked. Otherwise, he'll just knock you out. Although it is annoying, it leaves plenty of scentes for Rangers to hunt down.
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Re: lower the SP needed for killing other players

Postby Jackard » Sun Aug 02, 2009 10:57 pm

Jfloyd wrote:Also, if you don't commit any crimes, you should be safe.

:?:
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Re: lower the SP needed for killing other players

Postby johnnyXcrane » Sun Aug 02, 2009 11:14 pm

its not the problem that he attacks us...
he is a newbie too
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Re: lower the SP needed for killing other players

Postby kobnach » Sun Aug 02, 2009 11:27 pm

Griefers are a pain, and we've been through a number of different generations of mechanisms for dealing with griefers and ordinary thieves. People had been using the "black" skills, which include rage and murder, from cheap discardable alts, without putting their main characters at risk. That made claims useless, which led to the current high LP cost of all black skills.

At the moment the best thing to do about your griefer is to put all your LP into claims; if it's a newb like you, it can't afford vandalism or theft, so the harassment will stop... until it accumulates the LP. By that time, your group needs to have built at least a palisade... and got the whole palisade claimed, so there will be vandalism clues if someone tries to hack through. With a vandalism clue, someone with rage, or better yet rage and murder, can kill the culprit - who by then will have put enough LP into his character that this might dissuade him. If his behaviour is bad enough - or you can afford to offer a reward - higher level players are likely to be willing to follow up on the clues for you.

The other answers are (a) move far away, and hope he's too lazy to come find you again (b) join an existing village as individuals.

Note by the way that if the price of black skills were lowered, you wouldn't be able to win the LP race - you'd need more LP for claims and village building skills than he'd need for the black skills - and you'd be in the same place, only possibly worse. (He can come kill you instead of chopping your trees down, for example... or more importantly, violate your claim to steal/destroy everything, not just what's outside.)
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Re: lower the SP needed for killing other players

Postby loftar » Sun Aug 02, 2009 11:36 pm

I'll probably lower the cost of the Rage skill, though. It shouldn't be too hard to attack thieves when they come, I think.
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Re: lower the SP needed for killing other players

Postby kimya » Sun Aug 02, 2009 11:39 pm

loftar wrote:I'll probably lower the cost of the Rage skill, though. It shouldn't be too hard to attack thieves when they come, I think.


it should still be more expensive than thievery. i mean, cmon, its thievery. everybody can do it... attacking another human or whatever beeing is something very different...
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Re: lower the SP needed for killing other players

Postby theTrav » Mon Aug 03, 2009 4:37 am

If you're in a party, and another player attacks anyone in the party, then I believe everyone in the party is then agro'd so you should all be able to gank him (assuming you have combat skills). Doesn't help you on thieves though
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