Players are too quick to kill over any slight. It'd be nice if there were alternatives to dealing with thieves/enemies other than killing them.
What if the Ranging skill allowed you to restrain a player under knockout using Rope? This would aggro the character, preventing them from logging out or hearthing. You can still act normally with a few exceptions - you cannot free yourself, change your beliefs or initiate combat.
Rightclicking the captive would bring up two new options: Force Follow and Release. Force Follow acts like the opposite of Follow, and it can still be canceled by the captive moving elsewhere. (It is simply there to prevent captives from cockblocking their captors by logging off. Captives should probably be immune to Thorns to prevent scentless murders. Drowning/Trespassing is not a problem though, since they must be toggled by the captive.)
Now you could take enemies captive or imprison them, instead of just killing - opening up the possibility of escapes, ransoms and rescues. Captives would need another player to break their bonds for them - obviously, if your enemies put in a lot of effort to capture you, escape shouldn't be so simple.
NOTE: This thread is not about slavery or your nerd fetishes.