Making Ancestor Worship a little more accessible

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Making Ancestor Worship a little more accessible

Postby AnnaC » Fri Nov 19, 2010 7:42 pm

Ok this sort of sounds like a stupid thing, but I think Ancestor Worship and numen in general is underused in game because the only players who can actually see progress are full tradition. I think this should be changed slightly, so that full change people have minimal growth of numen during sacrifices. This should of course be minimal (like 1 point each time), but I think even the most minimal growth is superior to having 0 growth on a majorty of sacrificial acts.

The reason for this, is without being able to see any sort of growth (and at full change you rarely see even a single point increase in numen), players decide it's not worth their time. That's sad for one of the more unique aspects of the game, to be so unused.

Now I don't want to unbalance anything; full tradition needs the obvious advantage of numen, as that's really the only incentive tradition belief styles have.

So I think just scaling up the cost, but also the growth of numen generation, would solve this. It would still make it that full change takes absurdly long time to grow in numen, but it allows full change to see the progress, even if it's near-prohibitively costly to do so. Just being able to see the growth might be enough incentive for people to try it out a little bit, perhaps even enough to try switching down closer to tradition or neutral. Scaled correctly, full tradition players wouldn't see any difference, either. Basically it would still make full change players at a major disadvantage -- which they should be at -- but again, allow them to atleast notice some, albeit minimal, progress.

But as the game is, unless you play a specific way (I.E. purely ancestral based; which is usually used for nefarious purposes), there is no incentive to be traditional or use ancestor worship.


Other things for Ancestor Worship, I think there needs to be more religious structures; maybe burials where if you have an ancestor buried there you get a numen bonus. Or even just static shrines, which work like the furniture shrine, but can be used by anyone. This would be good for a roleplay aspect, as sometimes there are just pretty areas in game that a shrine might feel right in; but as shrines work, nobody can use a shrine there without having a bunch of portable wooden shrines all over for each individual pilgrim.
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Re: Making Ancestor Worship a little more accessible

Postby Khaell » Fri Nov 19, 2010 8:09 pm

I totally agree With You. In My opinion new players should be abled to worship as well. Ancestors shouldnt demand anything - It sould be like - How much You will give, no matter what it is (dead rabbit, swords, food, rats, etc.), that Award You will get. Another thing on religious structures - When I was on little trip on nerby islands I saw so much corpses of characters killed by boars, thieves, bandits, etc., We should be able to bury them somehow, and if the game is about slavic and germanic mythology - Why not make a Kurhan for those who passed away? I was thinking about something decorative too, something like Mjolnir as necklace accessory (http://en.wikipedia.org/wiki/Mj%C3%B6llnir), Svetovid as statue (http://en.wikipedia.org/wiki/Svetovid) or very universal celtic cross.
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Re: Making Ancestor Worship a little more accessible

Postby DatOneGuy » Fri Nov 19, 2010 8:48 pm

I disagree, I enjoy the fact that you have to go mostly trad to get easy NP, or really to see any meaningful NP gains at all you neeed to go at least change +3 and wear an heirloom.
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Re: Making Ancestor Worship a little more accessible

Postby bitza » Fri Nov 19, 2010 8:50 pm

yep, numen should be fairly hard to get if for no other reason than the power of the ancestor stat inheritance buff
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Re: Making Ancestor Worship a little more accessible

Postby Jackard » Fri Nov 19, 2010 8:53 pm

itd be nice if ancestor worship did more stuff, like the songs from the wyrd thread

bitza wrote:yep, numen should be fairly hard to get if for no other reason than the power of the ancestor stat inheritance buff

people keep saying that should be taken out, though
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Re: Making Ancestor Worship a little more accessible

Postby DatOneGuy » Fri Nov 19, 2010 9:07 pm

I disagree with people on that, but I could be wrong.

Ancestor Worship is very dry atm and supports nothing more than using alts or turning trad towards the end of life.
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Re: Making Ancestor Worship a little more accessible

Postby Potjeh » Fri Nov 19, 2010 9:09 pm

IMO we should go back to the good old days when death was death, no reincarnation, ancestors or any other safety blankets. Just remove the tradition/change slider since it obviously won't have a purpose anyway.
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Re: Making Ancestor Worship a little more accessible

Postby DatOneGuy » Fri Nov 19, 2010 9:10 pm

and get 1x LA all the time? Hell the fuck no. Grind is grindy enough after you get about 300 in a skill as it is, no need to make it 3x as hard.

with Feasting Tables gone I was going to say a slider for FEPs would be nice.
Last edited by DatOneGuy on Fri Nov 19, 2010 9:13 pm, edited 1 time in total.
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Re: Making Ancestor Worship a little more accessible

Postby Potjeh » Fri Nov 19, 2010 9:11 pm

You can't be for real.

Are the LP payouts carved in stone?

What's the difference between having 100 and 300 in a skill if both are equally hard for everyone to get? I think we need to curb the inflation anyway, numbers on sheet are kinda getting ridiculous anyway.
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Re: Making Ancestor Worship a little more accessible

Postby Wolfang » Fri Nov 19, 2010 9:16 pm

What Potjeh said.
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