by Gauteamus » Mon Nov 22, 2010 7:49 pm
Chak: wouldn't that also remove basically the whole point of random quality raise on crops?
IF the suggestion you make is implemented, it will remove ALL tedium from seed sorting - meaning noone (except clueless noobs) will ever plant a subprime seed, meaning the current random distribution of quality raises is pretty pointless, why not just add one or two quality per generation, if the best seeds are always replanted anyway?
I am not necessarily saying that the current seed mechanics are a holy cow, or that no other system is imaginable (e.g. one could imagine the local soil playing a role).
But do you not agree, that under the current mechanics, the player faces an actual choice with real pros and cons..
A) Do not worry about quality in this session - this field is for linen/fodder anyway
or
B) Work like the devil overcoming the awkward UI and tedium, BUT gain quality!
Like it or not, but will not your suggestion remove that choice from the player?
Of course the player still have the very real choice of playing the game versus doing some RL dishes, both very different options with their pros and cons.
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