Uses of Stealth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Uses of Stealth

Postby BWithey » Wed Nov 24, 2010 8:34 pm

As part of a commentary on another thread, I provide the following suggestion. The basis of this idea is actually to respond to a comment and complaint about people hiding behind objects at night and attacking players being used as a reason to use the X-ray and Lighthack functions of the Gilbertus (And presumably other) clients.

Along with transparent objects (having them fade when you walk behind an object that obscures your vision), and having creatures/people behind objects be outlined for other players, (Even in the dark) I suggest the following.\

(Note: My Search-Fu is terrible, and while I did search, I didn't find anything relevant)

Stealth: If someone has sufficient stealth and intelligence one can remain stationary without being seen (provided they have stealth move on), provided they can overcome the other individuals Exploration & Perception.

Move Silently: This would be a passive Stealth & Agility based ability that allows one to move while in stealth, so long as they have a higher Stealth & Agility (modified by terrain and a random element) than their opponents Perception & Exploration they would be able to move without being revealed to another player. However, rather than merely showing the player if a failed check was made, a ping ring (of a shade other then red to indicate it's purpose) would be provided pointing in the direction of the stealthy player. Additionally, the player who noticed the moving players gets a temporary scaling buff against that player that starts with "snapped twig", and with every further success against the stealthing player gets an improvement. (Snapped Twig, Rustling in Underbrush, Eyes in the dark, and "Bull in china store").

Negative Modifiers can apply to this skill check, including:
1. Moving at speeds higher than a crawl.
2. Wearing non-leather armor (IE - Anything but a Cut-throat Cuirass)
3. Time of day for Stealth (Though perhaps the opposite should be true, night provides a bonus)
4. Weight carried? (If that ever gets added)

Neither of these abilities are available if the person in question is carrying a light source, or carrying a liftable.
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Re: Uses of Stealth

Postby Avu » Wed Nov 24, 2010 8:48 pm

Because ranger bows aren't fucked up enough.

P.S. Careful what you wish for jackard here's your invisibility.
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Re: Uses of Stealth

Postby Jackard » Wed Nov 24, 2010 9:02 pm

i dont like posting image macros but you know that one where he is biting his lip with an enraged look on his face?
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Re: Uses of Stealth

Postby BWithey » Wed Nov 24, 2010 10:15 pm

Realize my reason for suggesting such a thing is to remove the exploit created by the X-ray application provided by Gilbertus and other clients. Stealth and Ambush are valid forms of game-play, and just as Lothar once commented about gates and keys (IE - If you have a password protected gate, there must be a way for someone who isn't supposed to to be able to get that password), so if we remove the ability of people to commit ambushes, so another way must be implemented to ensure such a thing is possible.

If your reason for wanting X-Ray vision is to prevent people from being able to ambush you? Then there needs to be a way to make sure that they can still ambush you.

And this is from someone who *ISN'T* into the whole 'hunting/killing/murdering/being a bastard' thing.
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Re: Uses of Stealth

Postby Danno » Wed Nov 24, 2010 10:46 pm

Searching "stealth" gave a ton of results, but searching "stealth" and "boar" narrowed it down so I could find this:
viewtopic.php?f=5&t=8017
I think I like the elaboration in your idea, though it's rare I see other human life. I can find hearthfires and active villages, but seeing a person online is another story... If you can use this stealthy skill against animals, it would be more useful.

It would be nice if people didn't brush off the annoying parts of gameplay for their own convenience while leaving everyone else to suffer... Not that I really feel I'm competing with anyone right now, but it would be pretty annoying if I got caught while hiding due to someone cheating. Maybe people won't even bother hiding if they know that's possible, so they'll just warp to their hearthfire if they catch a glimpse of the person they're trying to spy/eavesdrop on...
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Re: Uses of Stealth

Postby Jackard » Wed Nov 24, 2010 10:49 pm

Jackard wrote:lets compare sight mods and which might be damaging to the game: ...seethru removes any form of ingame stealth and might even prompt them to implement bullshit like invisibility

and here you are! right on fucking schedule
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Re: Uses of Stealth

Postby BWithey » Wed Nov 24, 2010 11:25 pm

Jackard wrote:
Jackard wrote:lets compare sight mods and which might be damaging to the game: ...seethru removes any form of ingame stealth and might even prompt them to implement bullshit like invisibility

and here you are! right on fucking schedule


Jackard, you set such a good precident in the other thread, talking about the issue with the insufficient brightness of torches, so why don't you continue that trend and present what your issues with this actually are rather than just spewing vitriol?
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Re: Uses of Stealth

Postby Winterbrass » Wed Nov 24, 2010 11:44 pm

BWithey wrote:
Jackard wrote:
Jackard wrote:lets compare sight mods and which might be damaging to the game: ...seethru removes any form of ingame stealth and might even prompt them to implement bullshit like invisibility

and here you are! right on fucking schedule


Jackard, you set such a good precident in the other thread, talking about the issue with the insufficient brightness of torches, so why don't you continue that trend and present what your issues with this actually are rather than just spewing vitriol?

H&H has extremely limited, incidental magic.

Invisibility is neither limited, nor incidental, but it is magic.

Ergo, invisibility sucks.
jorb wrote:Haven aims to be hardcore.
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Re: Uses of Stealth

Postby BWithey » Thu Nov 25, 2010 12:20 am

Winterbrass wrote:Invisibility is neither limited, nor incidental, but it is magic.

Ergo, invisibility sucks.


You uh, didn't even read the first post in the thread did you? It's not invisibility. He uses that term because, yes, it makes it so some players can't see you under certain circumstances. But it's NOT magic, or invisibility. Just because the game uses the mechanic of not letting you see them to display hiding/moving silently, does not mean it's magic. It is a visual representation of an in game mechanic that is not based on the games system of magic.
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Re: Uses of Stealth

Postby Kaios » Thu Nov 25, 2010 12:45 am

Personally I think most people can agree that Jorb and Loftar knew exactly what players were going to do with the client source code and most likely don't have any plans to fix anything of this sort in the near future.

Not to say that I don't think this is a perfectly reasonable ideal, and I to agree that the x-ray and complete visual removal of certain items in-game through a custom client is an experience ruiner for most.
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