Invulnerable rams

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Invulnerable rams

Postby Potjeh » Mon Nov 29, 2010 12:42 pm

Currently, ramming a wall is about getting lucky enough for the target not to notice your ram before it's dry. Sure, you could in theory defend it, but let's face it, 24 hours is a bit too long for guard duty.

So, I propose to remove the luck from the equation. Make rams invulnerable while drying, so they can't be destroyed if they're spotted. Instead, you'd have to wait for them to dry before you can remove them. Obviously, you should be able to tell when that'll be, like if you right click a wet ram it'll say "this ram will be dry in X hours and Y minutes". The general idea is to make rams a method for scheduling battles, either you log in when it's dry and face the attackers who will come at the same time if they intend to use the ram, or you stay logged out and let them ram the wall uncontested.

Possible issues and solutions:

- invulnerable rams could be used for making impenetrable vaults - give rams a messy hitbox so they can't form a hermetic seal
- the opponent might wall your ram - build multiple rams, they're cheaper than walls; alternatively, wall your ram and drop an idol inside the wall so you can port in (to be replaced with something better when the current fast travel is replaced)
- the opponent might jump your wall - remove god damned wall jumping already, seriously
- criminals can still switch vaults to evade summoning, since it takes 24h to break one - rebuilding one's hearth should extend duration of scents by 24 hours
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Re: Invulnerable rams

Postby DatOneGuy » Mon Nov 29, 2010 12:53 pm

Disagree strongly with HF moving = extending scents, but at the same time I agree with the rest, no real reason for rams to be so easily breakable other than it being 'common sense'.

'unbreakable' might be much though, maybe a few different kinds of rams with different soaks? :S
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Re: Invulnerable rams

Postby Chakravanti » Mon Nov 29, 2010 1:50 pm

I think that there should be a defending player's ability to determine exactly when shit goes down. How that would work in I'm not sure but it's how we did shit in SB and it's pragmatic and balanced.
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Re: Invulnerable rams

Postby notalbanian » Mon Nov 29, 2010 2:07 pm

how would this defend against building a ram near a cornerpost and walling it in? making the defender have to build a bunch of rams would suck.
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Re: Invulnerable rams

Postby Wolfang » Mon Nov 29, 2010 4:04 pm

The downside about this is that, the attackers know exactly when the ram will be ready, and can therefor spawn en-masse when this occurs to defend & use it, whilst the defenders do not know this.

Maybe the defenders should be able to see it too? =>Major battles
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Re: Invulnerable rams

Postby Avu » Mon Nov 29, 2010 5:43 pm

The point is the attackers will chose a time best suited to their needs aka let's say 4 AM russian korea time if you plan on invading a korean town. Since nobody in his right mind will bother fighting at such unfavorable hours you'll just reduce the entire thing to wall spamming upon wall spamming to contain the rams. This has always been a huge metagame problem the attacker can chose when to attack and since this is not real life where a raid would actually wake you up to help defend your town the defenders are at a huge disadvantage.
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Re: Invulnerable rams

Postby Dataslycer » Mon Nov 29, 2010 5:51 pm

So someone can just create a bunch of rams (or one) around the village and nothing the defenders can do about it. Indestructible rams would be used for griefing so much we might as well be playing Realm of the Mad God, HnH edition. Walls would only be stalling points like world 2 and pre-patched walls world 3.
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Re: Invulnerable rams

Postby Repercussionist » Tue Nov 30, 2010 12:23 am

I think this goes against the whole point of the 24 hour waiting period anyway. Rams should be detectable, easy to destroy, and hard to move so that you can't just waltz into any village at any time you desire. It should be more difficult for the attacker to break into a village than it is for the village to stop the attacker. A hermit shouldn't try to break down a village wall, and a village that thinks they are strong enough to attack another should have enough diversity to schedule it so that someone can be watching the ram for the majority of the 24 hour period. If they aren't willing to expend the time to defend the ram, they didn't want to get into the village bad enough.
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Re: Invulnerable rams

Postby cgbnab » Tue Nov 30, 2010 12:28 am

DatOneGuy wrote:'unbreakable' might be much though, maybe a few different kinds of rams with different soaks? :S


Solid gold rams. GENIUS.
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Re: Invulnerable rams

Postby SacreDoom » Tue Nov 30, 2010 12:31 am

seeing it as gold is a relatively soft metal that maybe wouldn't be a good idea >_>
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