Potjeh wrote:DatOneGuy wrote:But that shouldn't mean you 'can' steal, it should mean you get caught 'tis all. :/
If you're shoplifting IRL and get caught in the act you sure as hell aren't getting away with any stolen goods, they're going to pat you down and possibly give you a body cavity search if they're feeling extra mean. So I'd say it isn't arbitrary.
The fact that you can't get goods out of a high level character's shop in any way is a problem, though. I think the answer is to make stalls drop their goods upon destruction, but give them a decent soak. That way you can always bruteforce it, but you'll have to leave scents with a developed character rather than a throwaway alt.
The problem with summoning items is that they're likely to be processed into other goods, so you can't summon them because they don't exist.
Except we don't have people at the stands, it's a vending stand, not a store, it's not a closed in location where they can restrict exits, it's just a stand with some items on it and a list of what you'd trade for for them to leave in exchange, if they choose to swipe and run, they'll probably get away.
The summoning items from hearths sounds like a good start, but it's still a ways to go from proper, safe, vending stands. I'd like a different kind of vending stand that is
1)Mobile (like a cart) - Would be nice, not necessary
2)Stronger - Requires a lot more to BREAK it, like let's say takes metal, has the soak of a strongbox or palisade
3)Harder to steal from - Has some deterrent of sorts, perhaps a simplistic alarm system like a string, and it sets off some sort of 'alarm' people can 'hear' for a minimap or so if someone steals something? Alarm has to be turned off by owner of stand.
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