jorb wrote:Idk. I choose my places of settlement with a fair amount of care and searching. It would suck if the RNG jus plain old nullified that planning.
I think the real solution to this situation would be the removal of fast-travel. Without the ability to port vast distances to these resources, it becomes much more difficult to monopolize them, creating localization of individual resources, and the necessity for trade to that much more important.
With the ability to pop half a world away, there's plenty of opportunity for satellite villages to be used as resource points.
Right now there's no risk to transporting goods for trade, you just 'hey join my village' pop and trade, with no banditry or villainy possible along the way.
But mostly, as pertains to trade... Monopolization of Resources is easy when transportation between locations is trivial.