Slow runners

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Slow runners

Postby impn01 » Sun Aug 09, 2009 12:27 pm

I just beat a boar half to death then it ran off. I'm not against that its just the fact how fast it runs after being axed a few times. I think they should slow the rate in which the wounded animal flees by like 15% or something.
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Re: Slow runners

Postby Blaze » Sun Aug 09, 2009 3:58 pm

Me want dis.

That's the 5th bear that ran from me, and since they run faster than I sprint and have infinite stamina, there's no way to catch up.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Slow runners

Postby jorb » Sun Aug 09, 2009 4:13 pm

Then again, one could argue that fighting wild animals with weapons intended for human versus human (Or hearthling versus hearthling, as the case may be) combat should be fairly useless. Animals have, IRL, been hunted using ranged weapons and traps, and to some extent spears, not swords and battle axes. I agree that the situation is not optimal atm, it should after all be possible to hunt animals, but you should expect hunting to develop into more of a challenge in the future. Any sizable settlement should depend primarily on farming and/or fishing as its main source of food. Both of them will receive a bit of fleshing out with the new maps, hopefully.

And when I say "depend on farming", I of course include the domestication and breeding of animals, which is becoming more of a priority in my mind.

No, cows will not lay eggs.
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Re: Slow runners

Postby Peter » Sun Aug 09, 2009 5:12 pm

jorb wrote:No, cows will not lay eggs.


It's amazing how disappointing this is in context. Oh well.
Surprise.
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Re: Slow runners

Postby kobnach » Sun Aug 09, 2009 5:32 pm

jorb wrote:Then again, one could argue that fighting wild animals with weapons intended for human versus human (Or hearthling versus hearthling, as the case may be) combat should be fairly useless. Animals have, IRL, been hunted using ranged weapons and traps, and to some extent spears, not swords and battle axes. I agree that the situation is not optimal atm, it should after all be possible to hunt animals, but you should expect hunting to develop into more of a challenge in the future. Any sizable settlement should depend primarily on farming and/or fishing as its main source of food. Both of them will receive a bit of fleshing out with the new maps, hopefully.

And when I say "depend on farming", I of course include the domestication and breeding of animals, which is becoming more of a priority in my mind.



I do wish you would warn people before nerfing something they may have depended on. You caught me low on most types of meat - and I'm industry specialized. It's now (a) harder for me to get LP (guess what I depended on for LP) and (b) harder for me to keep my stats balanced. I don't have cheese - thanks to an episode with a griefer and 3 bugs, followed by a problem with another unannounced change. (I estimate at least 2 haven weeks before I have cheese ready to eat, maybe longer.) So about all the food I can get for myself (without hunting) is fish. And while I can farm on an alt, my main sure isn't getting LP that way.

And yes, 15 people are going to chime in about how the game isn't meant for solo living. Well yes, but I just got another PM from a villager announcing that they were leaving the game - no surprise given they hadn't logged on in over a week, but nice of them to send a message. Another one hasn't logged on since the morning after the griefer episode - he was fairly new, and the griefer saw fit to destroy _all_ his personal possessions - using a bug to avoid leaving clues, in spite of the land being claimed. His fellow villagers would have replaced them - but that's still not the same as being able to be left in peace - and our villager appears to have decided either to give up entirely, or perhaps to return at the map reset.
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Re: Slow runners

Postby jorb » Sun Aug 09, 2009 5:46 pm

@ kobnach: We're developing this game at a fairly rapid pace. It's going to be brutal at times. Sorry.
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Re: Slow runners

Postby KoE » Sun Aug 09, 2009 5:56 pm

A slightly more aggressive change log would be nice, though. Some stuff goes unmentioned and things like shift + click to quickly refill the quiver, candleabra now costing 2 cast iron, etc. are scattered throughout various posts all over the forum and probably more often spread through word-of-mouth.

To address the original topic, though, being a marksman doesn't really seem to help much either. I was stupid and didn't test it when I had the chance, but judging by how fast a level 4 Bear fled from me, I don't think I'dve been able to feather him enough times to drop him. At least, I know I wouldn't have been able to if he had the HP of a higher level bear. (I confess that L4 bears are not my area of expertise).

Hopefully, this will be addressed with Marksmanship being properly treated to scaling damage and some instance attacks, wink wink, nudge nudge, beg beg beg.
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Re: Slow runners

Postby Colbear » Sun Aug 09, 2009 7:17 pm

kobnach wrote:
jorb wrote:Then again, one could argue that fighting wild animals with weapons intended for human versus human (Or hearthling versus hearthling, as the case may be) combat should be fairly useless. Animals have, IRL, been hunted using ranged weapons and traps, and to some extent spears, not swords and battle axes. I agree that the situation is not optimal atm, it should after all be possible to hunt animals, but you should expect hunting to develop into more of a challenge in the future. Any sizable settlement should depend primarily on farming and/or fishing as its main source of food. Both of them will receive a bit of fleshing out with the new maps, hopefully.

And when I say "depend on farming", I of course include the domestication and breeding of animals, which is becoming more of a priority in my mind.



I do wish you would warn people before nerfing something they may have depended on. You caught me low on most types of meat - and I'm industry specialized. It's now (a) harder for me to get LP (guess what I depended on for LP) and (b) harder for me to keep my stats balanced. I don't have cheese - thanks to an episode with a griefer and 3 bugs, followed by a problem with another unannounced change. (I estimate at least 2 haven weeks before I have cheese ready to eat, maybe longer.) So about all the food I can get for myself (without hunting) is fish. And while I can farm on an alt, my main sure isn't getting LP that way.


1. Make a nature alt.
2. Suck less at hunting, what? Sheep and cows don't run away, and boars run really slow. Deer tend to stay close for a fair while before running off. And really, screw hunting bears, they're mean.

I'm nature specced but I don't use farming for my food. Yesterday while dicking around, I killed:
Some sheep
Some cows
Some boars
Some rabbits (walk right up to them before rclicking them)

This allows me a) perception food, b) con food, c) agicon food. For str I have beer (nature spec for the wheat seeds, but you can probably trade for those, if you have to insist on playing by yourself and can't possibly consider playing or trading with others). For int I have fox wurst (meh it sucked anyways, so it eing harder to get isn't a big deal) and perch. For cha I have wine, and I could make raisin-butter cakes instead, I guess, but I have plenty of wine.

3. Stop soloing. Join a not-dead town. Make some nature friends on IRC and ask them to hook you up.
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Re: Slow runners

Postby impn01 » Mon Aug 10, 2009 12:01 am

I'm not bitching that its to hard, just the fact that the boars and foxes run full speed after being bludgeon a few times over the skull, or hacked in the muscle.

Colbear wrote:
kobnach wrote:
jorb wrote:Then again, one could argue that fighting wild animals with weapons intended for human versus human (Or hearthling versus hearthling, as the case may be) combat should be fairly useless. Animals have, IRL, been hunted using ranged weapons and traps, and to some extent spears, not swords and battle axes. I agree that the situation is not optimal atm, it should after all be possible to hunt animals, but you should expect hunting to develop into more of a challenge in the future. Any sizable settlement should depend primarily on farming and/or fishing as its main source of food. Both of them will receive a bit of fleshing out with the new maps, hopefully.

And when I say "depend on farming", I of course include the domestication and breeding of animals, which is becoming more of a priority in my mind.



I do wish you would warn people before nerfing something they may have depended on. You caught me low on most types of meat - and I'm industry specialized. It's now (a) harder for me to get LP (guess what I depended on for LP) and (b) harder for me to keep my stats balanced. I don't have cheese - thanks to an episode with a griefer and 3 bugs, followed by a problem with another unannounced change. (I estimate at least 2 haven weeks before I have cheese ready to eat, maybe longer.) So about all the food I can get for myself (without hunting) is fish. And while I can farm on an alt, my main sure isn't getting LP that way.


1. Make a nature alt.
2. Suck less at hunting, what? Sheep and cows don't run away, and boars run really slow. Deer tend to stay close for a fair while before running off. And really, screw hunting bears, they're mean.

I'm nature specced but I don't use farming for my food. Yesterday while dicking around, I killed:
Some sheep
Some cows
Some boars
Some rabbits (walk right up to them before rclicking them)

This allows me a) perception food, b) con food, c) agicon food. For str I have beer (nature spec for the wheat seeds, but you can probably trade for those, if you have to insist on playing by yourself and can't possibly consider playing or trading with others). For int I have fox wurst (meh it sucked anyways, so it eing harder to get isn't a big deal) and perch. For cha I have wine, and I could make raisin-butter cakes instead, I guess, but I have plenty of wine.

3. Stop soloing. Join a not-dead town. Make some nature friends on IRC and ask them to hook you up.
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Re: Slow runners

Postby zombieexpert » Mon Aug 10, 2009 12:42 am

If your going to have animals act "intelligently" it would be better to start by making them act "realistically". All animals currently having infinite stamina is whats really breaking hunting, imo.
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