Quality is an alright feature, but I really hope it isn't the direction this game's been aiming for from the start. I've had enough grind from nearly every other MMO I've played; I'm sure we all have. What I like about Haven & Hearth is the general humour (such as lifting a bear's carcass), creatively building things, the risk of permanently dying, the lack of human NPCs, and the complete absence of default cities - the world is as we, the players, create it. We can have an impact not only on the land, but on the gameplay of others and the political concerns of the world. It's really annoying in other MMOs when you get a situation like so:
burgingham wrote:I just don't want to have that witty blacksmith standing around the corner handing out swords and sending me on a quest to kill those rats in his basement
You kill his rats, he praises you as the greatest hero of all time, then he sends you to kill a single evil witch that's been tormenting the town lately. Coincidentally, everyone else is on the same quest and everyone becomes the single greatest hero by defeating that one witch forever. That kind of thing only works in a single player game; Haven & Hearth handles its multiplayer consistency perfectly. If I raid 3 towns, their citizens complain, and their chieftains send their rangers on a quest to kill me, only one person/village can attain that victory. It's great and the situation is real.
Anyhow, we're just testing until the next wipe. I think we've tested quality and grinding very thoroughly already and that no new bugs will pop up. We've already seen the general opinion that people dislike grinding and want more LP for their actions so they can grind faster (because that would be totally different from before). If some realistic caps were added, the people who already passed them long ago could be given a fancy hat so they can still have the satisfaction of having bragging rights for their grinding.
What we need is gameplay, not grinding. Until further gameplay can be added, the caps would encourage people to have nothing better to do than expand their territory/invade/raid, which would also result in people either moving far away and building a new home or fighting back (perhaps with an even chance if the cap is easy enough to reach and since they should have some advantage in their own homeland). Chieftains should have the option to set their own village on fire if they don't want the enemy to obtain their resources, automatically booting the chieftain from the village since he disowned it, but you should be able to put the fire out with buckets of water if the fire hasn't been going for _ minutes yet. We need people moving around and doing things rather than getting cozy in their grind hole and leaving the world without change - change is one of the single greatest features we are capable of performing in this vast world, but it's being highly neglected.