Wax formula and Leather-Spiraling

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Wax formula and Leather-Spiraling

Postby rye130 » Mon Jan 10, 2011 4:54 am

I suggest that the formula for beehives and their wax be modified some to allow for higher qualities of wax to be possible (not easily possible necessarily, but easier then it is now). This, therefore, would allow players to spiral leather like we are able to spiral metal.

This would allow for a nice sink for leather, just like it is for metal. Currently there is nothing to use leather for after a certain point, but with this you could continually make hardened leather which you use to make more hardened leather to spiral it higher and higher.

Only disadvantage I could see with this is that it might be too easy to do, since it wouldn't really have the randomness that metal spiraling does.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: Wax formula and Leather-Spiraling

Postby spectacle » Mon Jan 10, 2011 10:54 am

rye130 wrote:I suggest that the formula for beehives and their wax be modified some to allow for higher qualities of wax to be possible (not easily possible necessarily, but easier then it is now). This, therefore, would allow players to spiral leather like we are able to spiral metal.

This would allow for a nice sink for leather, just like it is for metal. Currently there is nothing to use leather for after a certain point, but with this you could continually make hardened leather which you use to make more hardened leather to spiral it higher and higher.

Only disadvantage I could see with this is that it might be too easy to do, since it wouldn't really have the randomness that metal spiraling does.


Well, wax and honey quality could stay as random as now, just peaking at a higher quality. Then it would require serious effort to gather enough of the good wax to spiral leather, and also create a significant market for high quality wax.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Wax formula and Leather-Spiraling

Postby Tacheron » Mon Jan 10, 2011 12:49 pm

Any changes similar to the suggested ones would be welcomed in my book.
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Tacheron
 
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Wax formula and Leather-Spiraling

Postby Zebnon » Mon Jan 10, 2011 1:41 pm

+1

Want to have at least q200 wax because quality of birthday cake and armor already cutted by many factors (ingredients and processes).
Zebnon
 
Posts: 159
Joined: Fri Apr 09, 2010 12:02 am

Re: Wax formula and Leather-Spiraling

Postby DatOneGuy » Mon Jan 10, 2011 1:42 pm

Anything that helps move towards group grind is hella welcome IMO :D
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Wax formula and Leather-Spiraling

Postby Grog » Mon Jan 10, 2011 3:31 pm

im fine with the random wax+honey, gives hermits a chance
Favourite thread: viewtopic.php?f=9&t=3388
User avatar
Grog
 
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Wax formula and Leather-Spiraling

Postby rye130 » Mon Jan 10, 2011 10:35 pm

It can be somewhat random like currently, but yeah, I want it to have a higher peak point. This world highest wax was probably 150 and I'm guessing there were only a few of them. And this world was long. Highest leather was like 155-170 I'm guessing so spiraling was not possible.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests