Ford wrote:My friend and I thought this game was great, and we played for days. Today we walked into a town and got called thieves and were ganked, and discovered that death was permanent; it felt bad man. I would like to play again but won't until this changes. I think it's pretty unreasonable to have permanent death in any MMO, especially one as laggy as this (no offense) where you could die and never have a chance to defend yourself. Also, the whole game is grinding- moreso than most other mmo's, so the time investment you lose is always going to be huge. When any idiot can and will walk up to someone and permanently kill them (the biggest grief possible in an MMO) the game ceases to be fun for anyone except the griefers. You might as well not even have crafting, instead just make it a 3rd person deathmatch game.
REMOVE CRAFTING? Alright, hear me out, I am listening to your griefing opinions and such, but this game is basically that noone is invincible. NOONE. In other MMO's, there's the bored mindset that you're always safe from other players, no matter what, blarblarblar. If you ever went to a PvP server on any game, you'd have the thrill of only trusting those who either; saved your hide, or you know in real life. Which is LIKE real frontiers. If there's no crime, there's no fun.
Now, Permanent Death is staying. I'm still on my first character and still ticking, although this may have something to do with migrating very quickly. I feel your pain with losing everything ever, but if there wasn't permanent death? It wouldn't add up in the town lore.
E.g. "Hey bob, Where's Jim?" "Oh he died a while back. He's coming back from the Ring though!" "Jolly good! So he'll be leading the war-charge against Reztopia?" "Right-o, Phillip."
So as you can see, there's no real pain for death, which you should have in a game where towns communicate and rely on every bit of manpower. This could lead to less of 'YEARGH! KEEP FIGHTING WE STILL HAVE OUR REZ BLARGH ARROW IN ME EYE! OH WELL OFF TO THE TOWN IDOL!'
Of course when the game becomes much more developed, the devs could maybe whip up different typed servers where there was full out PvP, No PvP, or mixed PvPvE.
But when you remove crafting from a town-building game, oho, there's gonna be rants.