Anyways, I was playing with some friends earlier, and I noticed that I was starved, so I went to the local apple tree. After ~7 minutes of eating apples, I was finally at full status. How many apples did I eat?
F*cking 70 apples. Who the hell can down 70 apples in 7 minutes? And he wasn't even overstuffed! It seems odd that apples give you so little. While at the 'very hungry' state, you can also eat around 10 steaks. A little off if I say so myself.
The proposal?
Well, this got me thinking about the hunger system in general. I love the realism the concept adds, but the implementation seems a little sketchy. 70 apples and not even overstuffed? Hmm. Anyways, other parts of the system are a bit funky. How about balancing the scale, so full and hungry are more balanced with starving and very hungry. Also, maybe make foods replenish a bit more? No matter how starved you are, eating 70 apples is just unrealistic.
Anyways, that's just my two cents on the idea. I really love the game you two have made. ~Bio