A city for newbies

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A city for newbies

Postby Saif_Mahlik » Sun Jan 16, 2011 7:27 pm

When I first joined Haven and Hearth the game was so complicated I was close to leaving the game until Ethan helped me out now it is REALLY fun :D.

So my idea is that we should have a city in which newbies spawn in and then from there experienced players within the city can "Adopt" newbies and begin to help them out and explain to them how the game works and so on, I think this game is simply AMAZING and being a MMORPG player for 8 years (Hardcore MMORPG player) I think this game can achieve millions of players if it is marketed well and also if the newbies get help rather then them rage quitting.

/discuss?
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Re: A city for newbies

Postby Jers » Sun Jan 16, 2011 7:37 pm

It will kill the whole fun. The reason i like this game THAT much is because you must learn most of things by your own.
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Re: A city for newbies

Postby Saif_Mahlik » Sun Jan 16, 2011 8:08 pm

Jers wrote:It will kill the whole fun. The reason i like this game THAT much is because you must learn most of things by your own.


But it ruines the entire fun not knowing what you have to do, maybe instead of a city it should be public villages newbies can join and they can teach them... Its fun learning how to do new things especially from others.
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Re: A city for newbies

Postby Cajoes » Sun Jan 16, 2011 9:39 pm

You can build such a city ingame, actually. Even making it a starter location with one of them... stone.. pillar things.
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Re: A city for newbies

Postby Saif_Mahlik » Sun Jan 16, 2011 10:36 pm

Cajoes wrote:You can build such a city ingame, actually. Even making it a starter location with one of them... stone.. pillar things.


But newbies dont know about them.
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Re: A city for newbies

Postby Goom » Sun Jan 16, 2011 11:10 pm

Build a charter stone and newbies can spawn there from the character creation room.

If you build it, they will come.
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Re: A city for newbies

Postby Roger » Sun Jan 16, 2011 11:11 pm

Saif_Mahlik wrote:
Cajoes wrote:You can build such a city ingame, actually. Even making it a starter location with one of them... stone.. pillar things.


But newbies dont know about them.


Cajoes is teasing. In World I and World II everyone spawned at one central location which was inside a ring of stones like Stonehenge called "The Ring of Brodgar". However this meant that the area immediately around the ring quickly became resource depleted. In fact in World II over-population of that are became so bad that abandoned claims and walls blocked new players from leaving the area and they would starve to death without help. It also became the place where pvp enthusiasts would go to harvest noobs and players who experienced lag upon logging in there, and after awhile the experienced players avoided the location. It was a wasteland. : (

So while your idea of having a central spawning area for noobs has a lot of good sides, in practice it has not been workable. Players who want guidance for noobs have not yet come up with a way to do this that is not hugely vulnerable to griefers, pvp and resource exhaustion. If you can figure out a good way of doing this I bet a lot of players would be highly grateful!
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Re: A city for newbies

Postby Roger » Sun Jan 16, 2011 11:13 pm

The problem with charter stones is that they are vulnerable to griefing too. One of the simplest things the griefers do is wall the charter stone in so that the noobs who spawn there find themselves trapped. And any city that has an open immigration policy ends up totally over run with invaders. Basically you'd need a full staff of highly active high level players to control all that, and as yet there have not been enough enthusiastic people to do that.
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Re: A city for newbies

Postby Cajoes » Sun Jan 16, 2011 11:20 pm

Roger wrote:
Saif_Mahlik wrote:
Cajoes wrote:You can build such a city ingame, actually. Even making it a starter location with one of them... stone.. pillar things.


But newbies dont know about them.


Cajoes is teasing. In World I and World II everyone spawned at one central location which was inside a ring of stones like Stonehenge called "The Ring of Brodgar". However this meant that the area immediately around the ring quickly became resource depleted. In fact in World II over-population of that are became so bad that abandoned claims and walls blocked new players from leaving the area and they would starve to death without help. It also became the place where pvp enthusiasts would go to harvest noobs and players who experienced lag upon logging in there, and after awhile the experienced players avoided the location. It was a wasteland. : (

So while your idea of having a central spawning area for noobs has a lot of good sides, in practice it has not been workable. Players who want guidance for noobs have not yet come up with a way to do this that is not hugely vulnerable to griefers, pvp and resource exhaustion. If you can figure out a good way of doing this I bet a lot of players would be highly grateful!


Not teasing: Offering a solution. The problems with this solution is a different matter. :)

As for the solution for that problem: Instanced tutorial island.

*watches as the scenario unfolds where the newbie never actually ventures into the real world, content in his peaceful self-contained mini universe*


Well that did not/won't work.

A beautiful dream though if you're into that sort of thing.
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Re: A city for newbies

Postby Grog » Mon Jan 17, 2011 12:27 am

Jers wrote:It will kill the whole fun. The reason i like this game THAT much is because you must learn most of things by your own.

play kiddie games if you want it easier
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