Erik_the_Blue wrote:As for a dedicated trade interface, it's unnecessary. Simply have both parties drop the goods or put them in container(s), and don't leave until both parties are happy with the trade. If you can't do this much, then the issue is trust between players, not the lack of an interface.
I disagree- as it is, there is no protection from scammers, not even the scent-based protection we enjoy on our claims. It only makes sense that if someone just up and walks away with all your hard-earned trade goods without paying, or even simply walks up while you're dealing with annother user, that there be some system in place to recognize this and flag it as a crime.
The Trade interface has other uses, too. For one thing, it would allow you to simply hand something to a friend without finding a basket or fumbling on the ground. It would allow you to see what the other person is offering before you hand over half of your possessions, so you can back out of a deal without begging them to give back your stuff.
All in all, I'd say that it's UPTI (Utility per Time Invested, [how awesome it is]/[how long it takes to make]) is close to that of boats and world-gen.
I like the idea of minting Greater Brogdorian Dollars (Tin) or whatever, but just remember that the pure value of the metal is all that matters at the moment.