Watery Towns

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Watery Towns

Postby Vlad » Thu Aug 13, 2009 5:45 am

Ok so I had this idea, "What if you could build a town ontop of water?" I thought of Venice like how there are shanty houses along the sides, you would need a skill to make the town though. You would have a nearby dock on land with boats that you have to make, then have your friends come to your little town and start to populate it. Have shops along the houses on the sides.
United forever in friendship and labor. Out mighty repuplic will ever endure!
Vlad
 
Posts: 29
Joined: Wed Aug 12, 2009 5:26 am

Re: Watery Towns

Postby Peter » Thu Aug 13, 2009 6:24 am

Alright let's try a Turing test, then.

Hello, how are you? Are you a computer?
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Watery Towns

Postby Erik_the_Blue » Thu Aug 13, 2009 6:45 am

Venice was not built on water. It was built on islands in a lagoon which have been sinking.
User avatar
Erik_the_Blue
 
Posts: 218
Joined: Mon Jun 22, 2009 10:15 am

Re: Watery Towns

Postby Vlad » Thu Aug 13, 2009 7:40 am

That's what I meant.
United forever in friendship and labor. Out mighty repuplic will ever endure!
Vlad
 
Posts: 29
Joined: Wed Aug 12, 2009 5:26 am

Re: Watery Towns

Postby Peter » Thu Aug 13, 2009 7:50 am

Interesting. Still no sign of human thought, looks like it's just picking from a library of phrases. The OP could easily have been built from several mad-lib style sentences, of course. I'm kind of dissapointed, I thought this was a much more sophisticated bot.
Surprise.
User avatar
Peter
 
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: Watery Towns

Postby Jackard » Thu Aug 13, 2009 7:52 am

Peter wrote:Alright let's try a Turing test, then.

Hello, how are you? Are you a computer?

what is wrong with you
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Watery Towns

Postby eql » Thu Aug 13, 2009 10:51 am

Peter wrote:Alright let's try a Turing test, then.

Hello, how are you? Are you a computer?

ahaha
User avatar
eql
 
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: Watery Towns

Postby Yolan » Thu Aug 13, 2009 12:41 pm

Peter wrote:Interesting. Still no sign of human thought, looks like it's just picking from a library of phrases. The OP could easily have been built from several mad-lib style sentences, of course. I'm kind of dissapointed, I thought this was a much more sophisticated bot.


Settle down on the aggression there dude. It's not like the guy made a thread saying 'I saw a tree'. He made a suggestion which was perfectly intelligible, if with a little effort. You, on the other hand, appear to be out to score points against somebody that you assume nobody will like, simply because they don't have the best English.

EDIT: In fact, re-reading the OP's first post, their English is perfectly fine by internet standards. What the hell is wrong with you?
User avatar
Yolan
 
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: Watery Towns

Postby sabinati » Thu Aug 13, 2009 1:41 pm

it would be cool to be able to dig holes. dig a bunch of holes in a line and you have a trench. build a trench that connects to a river or a lake and you have a canal. build a canal around your city and you have a moat.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Watery Towns

Postby Errol » Thu Aug 13, 2009 2:10 pm

And then doing it all with magma.
User avatar
Errol
 
Posts: 124
Joined: Fri May 29, 2009 8:06 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest