A suggestion for ranged weapons

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A suggestion for ranged weapons

Postby shadowchris » Tue Jan 18, 2011 6:47 am

My viewes on where ranged weapons are right now. Way I see it, its not really looking good.
Ranger bows: raise the damage back to 400. Its been reported that it doesnt pierce through good armor. Basically making it the second useless weapon out there(tell you why)
wooden bows:
Raise Damage from 110 to 200. Makes it usefull for hunting down thieves with basic armor easier.
Quivers: already been suggested 20,000 times but not thought out clearly.
Add more slots to quivers but. Make it based on quality. (ex: quality 30 quivers 40+ arrows)
Slings : dumbest weapon out there. As it stands, they might as well remove them. But we cant do that to our newbies. It will hurt them badly. Stones are no longer quality 10. There are different qualities out there. Why Does this matter?
Make it so that stone quality affects marksmanship of the sling user. Basically puts the quality of the sling out of the picture.
Stones: stone quality affects the survival level of a character.
My views on archer weapons.
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Re: A suggestion for ranged weapons

Postby jgudge » Tue Jan 18, 2011 6:55 am

shadowchris wrote: Stones are no longer quality 10. There are different qualities out there. Why Does this matter?

Higher quality axes that can outperform pickaxes.

I have a q13 axe atm. Looking for better.
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Re: A suggestion for ranged weapons

Postby BadMotel » Tue Jan 18, 2011 6:57 am

Slings are supposed to really be mainly a total noob hunting weapon, able to take down boars but a total pain in the ass what with having to chase it after the hit. I think bow's are alright, a step up from slings for sure, but a minor boost wouldn't hurt. Upping it 90 damage is a little too much though imo. I don't have much experiance with ranger bows, but I don't think they should't be able to hurt someone is good armor. Yeah, the armor is good, but this is the best ranged weapon available and deserves at least a chance. However everyone seemed to bitch constantly about getting one-hit by snipers with r. bows, so maybe adjusting the soak on armor would be a better idea.
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Re: A suggestion for ranged weapons

Postby shadowchris » Tue Jan 18, 2011 7:05 am

Anyone without a bronze or plate armor should really be killed in one shot with rb cuz its far more superior then a regular bow and sling. But rb should be able to hit people in combat with armor otherwise its useless in combat.
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Re: A suggestion for ranged weapons

Postby BadMotel » Tue Jan 18, 2011 7:41 am

Slightly mitigating high end armor soak would solve them being invulnerable to the best ranged weapon, but unarmored/lightly armored would still take a massive hit from an r. bow. I know it would suck for PvP to have less armor, but it would eliminate some of the tedium of combat.
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Re: A suggestion for ranged weapons

Postby Kaios » Tue Jan 18, 2011 7:54 am

shadowchris wrote:My viewes on where ranged weapons are right now. Way I see it, its not really looking good.
Ranger bows: raise the damage back to 400. Its been reported that it doesnt pierce through good armor. Basically making it the second useless weapon out there(tell you why)
wooden bows:
Raise Damage from 110 to 200. Makes it usefull for hunting down thieves with basic armor easier.
Quivers: already been suggested 20,000 times but not thought out clearly.
Add more slots to quivers but. Make it based on quality. (ex: quality 30 quivers 40+ arrows)
Slings : dumbest weapon out there. As it stands, they might as well remove them. But we cant do that to our newbies. It will hurt them badly. Stones are no longer quality 10. There are different qualities out there. Why Does this matter?
Make it so that stone quality affects marksmanship of the sling user. Basically puts the quality of the sling out of the picture.
Stones: stone quality affects the survival level of a character.
My views on archer weapons.


lol
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Re: A suggestion for ranged weapons

Postby jgudge » Tue Jan 18, 2011 7:58 am

Kaios wrote:lol

love that response. :lol:
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: A suggestion for ranged weapons

Postby Potjeh » Tue Jan 18, 2011 3:54 pm

Can I also get the ranged weapons to make me a breakfast?
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Re: A suggestion for ranged weapons

Postby rye130 » Tue Jan 18, 2011 9:39 pm

Rangers Bows needed nerfed, they got nerfed. They weren't intended to be so potent in PvP so that was changed.
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Re: A suggestion for ranged weapons

Postby DDDsDD999 » Wed Jan 19, 2011 12:35 am

shadowchris wrote:My viewes on where ranged weapons are right now. Way I see it, its not really looking good.
Ranger bows: raise the damage back to 400. Its been reported that it doesnt pierce through good armor. Basically making it the second useless weapon out there(tell you why)
wooden bows:
Raise Damage from 110 to 200. Makes it usefull for hunting down thieves with basic armor easier.
Quivers: already been suggested 20,000 times but not thought out clearly.
Add more slots to quivers but. Make it based on quality. (ex: quality 30 quivers 40+ arrows)
Slings : dumbest weapon out there. As it stands, they might as well remove them. But we cant do that to our newbies. It will hurt them badly. Stones are no longer quality 10. There are different qualities out there. Why Does this matter?
Make it so that stone quality affects marksmanship of the sling user. Basically puts the quality of the sling out of the picture.
Stones: stone quality affects the survival level of a character.
My views on archer weapons.

My own views:
Ranger bows: Give a armor bypass, like UA and Melee, so you can track people with HF's inside their walls, but HF's outside houses.
Quivers: They suck now. Theres a million suggestions about them.
Bows: Bows should be for hunting animals. Theres a reason the Ranger bows, are called RANGER bows.
Slings: I'm guessing you haven't paid any attention to the sling updates? Slings are now back to normal, but they reguire leather, which weigh down the God Q slings. But the farming nerf did it too, so the leather might have just made it better.
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