I thought I would bring this up now, as it looks like the map reset is just around the corner.
I remember that the devs wrote at some point, about their vision of the game being the struggle of people to push back against an enroaching, surrounding darkness of untamed wild, slowly turning it to their own use, etc.
Now, it seems like the current world, now that people have quite thoroughly transformed it, resembles something more like a province of classical Rome than the dark nether regions of pine filled wilderness that people are struggling to make safe and homely.
I would like to see a couple of changes made in preparation for the next world, to lessen the suburban kind of feeling that seems to have fallen upon the land.
1) Roads: Right now, I think it is _far_ too easy (and I do not mean to belittle the very hard work put in by a bunch of people), to make massive tracts of good, stone road, covering the land. I say this while acknowledging that for the people who actually made those roads, it was hard. But I mean, relatively, consider the effort that you put in making a single wooden hut. Good quality (i.e. romanesque) stone road of the classical period was a laborious affair. It involved a lot more than simple putting down some stone ontop of some grass. Like modern roads, layers of good quality fill were required, and all sorts of various good tools, and a whole lot of back breaking labor.
Suggestion: Make stone roads much harder to make. Really, I think we should be seeing stone streets, maybe stone highways between _major_ cities, and everywhere else should be mud roads. People might hate this, as it may clamp down on trade. But then, I think trade will be given a massive shot in the arm in the next map with the development of area related resources (I suspect). Also, we might well have water borne trade on the way.
2) Buildings: I know some are planned, but I am really hoping that we see stuff that is a little more Norse-like, or at least, a little more dark ages, than classical, or renaissance. So, thatched rooftops cottages, for example. Simple structures.