Cave Doors + Reinforce tiles

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cave Doors + Reinforce tiles

Postby Gauteamus » Thu Jan 20, 2011 2:25 pm

Two suggestions to make the cave experience richer.

I) Buildable one-tile and two-tile doors - costs about the same as a strongbox (2x cost for cart-passable two-tile door) and has comparable soak to strongbox.

II) Reinforce tiles - possibly an adventure action along with repair and destroy - expend nuggets to raise the Str requirements to mine a tile.
Example using Str as the limiting stat to overcome tile hardness (maybe in reality axe q matters as well?):
Two nuggets of any hard metal raises the tile hardness 10 points, hardness can not exceed character Str + 10.
(meaning that if you spend alot of nuggets you can make a vault impenetrable for charaters of your Str level.
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Re: Cave Doors + Reinforce tiles

Postby burgingham » Thu Jan 20, 2011 2:28 pm

While the ideas themselves sound like nice additions I just wanted to mention that caves already are the structures most easy to defend.
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Re: Cave Doors + Reinforce tiles

Postby Gauteamus » Thu Jan 20, 2011 3:33 pm

Yes I am abit surprised that hearth fires are allowed in caves - i thought there were some pathfinding issues with tracking and multiexit caves?
On the question on how desireable it is to be able to build strong fortresses to protect valuables, it all depends on how the devs want to deal with the alt vault mechanism in the future - quick decay for offline stored items as well as enabling theft from hearth fires have been mentioned?
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Re: Cave Doors + Reinforce tiles

Postby sabinati » Thu Jan 20, 2011 3:36 pm

why not just use normal walls?
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Re: Cave Doors + Reinforce tiles

Postby ImpalerWrG » Thu Jan 20, 2011 10:06 pm

I mentioned Doors myself in another thread, I think the current Gates Palisades and Brick cover the need for wagon passable ones. Currently though the cost would be absurd as you would need 2 corner posts just to begin a gate across a cave. I think with the cool down times and sealing preventing gate-walling exploits (so far no reports of it in this world) the ratio of Corner-Post to Wall-section costs should be made more reasonable 5:1 so small constructions become reasonably cost effective). Then we could indeed use the regular walls rather then strengthening the cave walls (even the strongest of which is Jello compared to any constructed wall).

How about costs of

Palisade Corner Post: 50 wood, 5 Rope
Palisade Wall Section: 10 Wood, 5 String

Brick Corner Post: 150 Bricks, 5 bars Wrought Iron
Brick Wall Section: 30 Bricks, 5 nuggets Wrought Iron

I don't think a cost distinction between First and subsequent posts is necessary either, though their may be a functional difference (cool-down, sealing rules etc)
At this kind of cost ratio a small wall or fort would be a lot more affordable and would not have to be so square to minimize expensive corner posts.
Last edited by ImpalerWrG on Fri Jan 21, 2011 5:01 am, edited 1 time in total.
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Re: Cave Doors + Reinforce tiles

Postby Cairon » Thu Jan 20, 2011 11:09 pm

Why would you increase the cost of building wall segments?

Palisade Wall Segments currently cost 3 blocks of wood.
As for nuggets on wall segments? No thanks.

Although the increased cost for initial corner posts do seem unnecessarily high.
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Re: Cave Doors + Reinforce tiles

Postby Grog » Fri Jan 21, 2011 2:18 am

i think i -once in old times- made a similar suggestion already gaut, referring to dungeon keeper

edit: ah, found it and was just a replie, no own suggestion
viewtopic.php?f=5&t=8326&p=93181&hilit=dungeon+keeper#p93181
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Cave Doors + Reinforce tiles

Postby sir0die » Fri Jan 21, 2011 3:04 am

caves are no longer safe simply by blocking in it's entrance.

built a village near a cave, palisaded in the cave, explored it. Dug our minehole, did a bit of mining, mined our way into our cave.
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