Traps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Traps?

Postby Hydromancerx » Fri Jan 21, 2011 2:59 pm

I am sorry if this has been brought up before but what about traps? Like pit traps (digging), bear traps (metal), snare traps (rope), poison traps, etc. Ones that both can trap animals and keep out thieves/enemies. These traps could be detected by perception and be harder to detect by a new "Trap Setting" and the quality of the trap "Trap Making". So yeah not sure if was mentioned before but if it has it should totally be put in the game.
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Re: Traps?

Postby Grelf » Fri Jan 21, 2011 3:25 pm

I think I've heard it before, but it's a good idea nonetheless. Maybe you could need Intelligence for making deadlier/better hidden traps too, as intelligence isn't much useful right now.
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Re: Traps?

Postby burgingham » Fri Jan 21, 2011 3:59 pm

Please read the Forum rules and use the search function before you post. Thanks.
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