Some additional plants

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Some additional plants

Postby Butko » Thu Jan 27, 2011 1:10 pm

Why don't we have corn in game?

Being able to make:
flour substitute as corn flour
corn flakes - some kind of that just get some corn, cook it and grab some milk, put together adn have a tasty meal.
the oustside part of corn can be usable as fibres so you nede to get off outer shit of corn before using it.

Why no sugar?
We have pepepr, why no sugar?

brew rum?
another stuff to put on table to increase FEPS of sweet food or just give some exact FEP bonuses

Let's have a mead! We make honey. Just grab some water and cook honey with water and put it in barrel, wait to alcoholize and voila another stuff that brings travel weariness down.

Beans!

Grab some beans and vegetables and make some good stews. They would give a lot of FEPs and hunger!

We could use a lot of additional plants in game?
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Re: Some additional plants

Postby jgudge » Thu Jan 27, 2011 3:01 pm

Butko wrote:Why don't we have corn in game?
Because you're adopted.

No, but seriously, this has been suggested before, it's all a matter of time. It's more game mechanics that are being worked on right now. Corn most likely in the future.
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Re: Some additional plants

Postby burgingham » Thu Jan 27, 2011 4:33 pm

jgudge wrote:No, but seriously, this has been suggested before, it's all a matter of time. It's more game mechanics that are being worked on right now. Corn most likely in the future.


Do the devs tell you anything they don't tell anyone else? I have never seen them state there will be corn in this game one day.

All been suggested before though, yeah. The question really is how much diversity do we want? As much as possible, so just implement all kinds of crops you can possibly think of? Or is there a "too much"?
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Re: Some additional plants

Postby SacreDoom » Thu Jan 27, 2011 4:47 pm

burgingham wrote:
jgudge wrote:No, but seriously, this has been suggested before, it's all a matter of time. It's more game mechanics that are being worked on right now. Corn most likely in the future.


Do the devs tell you anything they don't tell anyone else? I have never seen them state there will be corn in this game one day.



They've told him things they have never told anyone else, in his dreams.

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Re: Some additional plants

Postby Cajoes » Thu Jan 27, 2011 4:59 pm

On topic please.

With more crops, we'd have more diversity, with more diversity, chances are no single community can possibly produce all types in a economically feasable manner. (Nor would one strive for it, if one can already produce the base necessities for survival, such as plant fibers and wheat). And we might* have farmers markets where produce is traded between farmers, craftsmen and merchants. - Of course, without some organized charts on supply and demand, what crops are worth growing would be a bit of a hit and miss affair...

*HAH! Brickwall Market...

Not so sure about corn though, corn flour =/= wheat flour since it'd feel out of place with the setting, but tobacco got in anyway so I guess it's not entirely strict.

But some alternatives to wheat straw would be nice, like wild growing reeds or cat tails, as would sugar beets. If only because it'd lead to new lines of confectionary and cake sciences. As would cider from apples, mead from honey, wine from tulips and countless other things.

It'd be nice, but I'd hardly call them critical at the current stage.

Mostly, this would be bloat.
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Re: Some additional plants

Postby Butko » Thu Jan 27, 2011 5:17 pm

MAybe corn fibres can be used instead of straw... maaan I hate farming 600 straw for stone mansion -.-
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Re: Some additional plants

Postby burgingham » Thu Jan 27, 2011 5:35 pm

Cajoes wrote:With more crops, we'd have more diversity, with more diversity, chances are no single community can possibly produce all types in a economically feasable manner.


Since this assumption is already flawed, the rest of your arguments falls to pieces anyway. Why wouldn't a single community be able to raise all kinds of crops? They either invest more time or get more players, third solution might be to make smaller fields (which would lead to a similar situation like you imagine it though). What we need is regionality for crops and a changed fast travel system. This however has all been discussed at length.
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Re: Some additional plants

Postby jgudge » Thu Jan 27, 2011 6:15 pm

I meant a matter of time until we find out...

Corn would be a viable crop to grow, since, you know... Vital old-day crop and all.
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Re: Some additional plants

Postby ImpalerWrG » Thu Jan 27, 2011 6:19 pm

Corn is a NewWorld crop and was not a staple crop in Europe at the time frame represented in the game.
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Re: Some additional plants

Postby jgudge » Thu Jan 27, 2011 6:21 pm

ImpalerWrG wrote:Corn is a NewWorld crop and was not a staple crop in Europe at the time frame represented in the game.

Are we playing in Europe?

Shows how much i know about this location, i thought it was a general rando place that didn't exist irl. lol
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