I gotta admit this game is really fucking addicting, I don't wanna sound like that other guy that played for 8 hours and whined because he died, but the death system is quite harsh. I woke up this morning and played 12 hours straight, most of that time grinding buckets, and spent around 100,000 LP on just skills, then I died and lost most of it (My beliefs were set on more LP but less recovery if you die) and I quit.
I'm not putting down the game or it's creators I'm just critiquing it because the death is very harsh, and in the future when this game is a big hit (which I'm sure it'll reach some day soon) you'll have a lot of people ragequit from dying. The combat system is pretty whack, I know you're trying to be unique and all but it's pretty bad. Just copy something else.
Everything else about the game is perfect, the only 2 major things I see wrong are death and PvE (Haven't experienced PvP). I myself am a Java developer so I point out flaws in games easily. I really look deep into what new players will experience in games I create, and try to make it balanced and what not.
I could ramble on about the good and bad parts of the game but I'm just gonna leave now, I'm sure someone's going to be a smart ass and flame me about this post. I just wanted to inform the developers that PvE and death is really unbalanced.
1 more thing though, even if this game is in Alpha stage, you should really think about making it easier to start and do things, because new players that don't use the Wiki or search function on the forums will get NOWHERE and no game should be like that.
So yeah, bye. Thanks for the 2 great days I had here, if I wouldn't have died I probably would have wasted another week being addicted just to lead to dying later and having even worse of a fml moment.