I've been playing for a little over a week now, and I must say an LP system seems strange to say the least, I realised it a few days after I started playing when someone wrote the following on an internet message-board, "Under the current system I can make a bunch of chairs and use all the LP to up my fishing or combat stat, I can literally get better fish by doing carpentry, I can literally have a better chance at killing a boar by making chairs", and to a point I agree, needless to say that combat/fishing skill isn't the only thing needed to catch high quality fish, but the underlying point is that the LP system as it currently stands doesn't really make much sense and forces players to go through hours or days of grinding, sometimes destroying entire ecosystems in the process, and to me at least that doesn't seem like the greatest gameplay.
I haven't really played many of these types of leveling up kind of games, and I hardly play MMO's, but as far as leveling up systems go I have fond memories of GTA:SA , use a certain weapon? Gain experience and skill with that weapon. Drive a car? You get better at driving cars. Have you been avoiding bicycles up until Las Venturas? Well, a crack in the sidewalk will now cause you to split your head open on the pavement. I think a "Use/do X thing makes you better at using/doing X thing" kind of system would do much to improve gameplay and make it easier for people to choose certain career paths from the very beginning.
Obviously this system wouldn't be without it's share of problems, tresspassing, rage, vandalism and the like can't very well be things everyone has access to from the very beginning, maybe they could be unlocked after reaching a certain level in various fields, a 75% full foraging meter could lead to trespassing and trespassing later lead to murder for example.
So what do you think? Am I entirely wrong and the LP system is actually a wonderful quirk of this game that leaves beautiful meadows of buckets in its wake, or am I onto something?