My idea for a new system would basically call for a total revamp of the LP system that, rather than assign individual LP amounts to certain items, would give LP based on activity and variation of items used. For example, you could make 10 "low level" utensils at about 20LP per item. After the 10 initial items you would start to only gain 5 LP per item made. To make up those 10 item slots back you could craft items in another category to reset it or wait some short amount of time.
I don't know how hunting would factor into this, maybe keep it as it is or make them more dangerous, give more lp, and even more rare than they are now.
Murder would stay the same in this system.
Just posting this idea to see what you guys think/ if anyone else has ideas

Edit: Instead of making another post, I'll just add it here:
Have skills cost more each level up, but make them cheaper to buy by some amount each time you use an action under that skill's category.
so if it costs 5,000 LP to buy 1 point in Unarmed, after punching some animals or people in real combat you could get maybe 10 points down for each hit to some sort of cap.