Interface and mass-clicking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Interface and mass-clicking

Postby Ai_Shizuka » Thu Aug 20, 2009 12:00 am

I don't know if this has been already suggested (browsed the first 10 pages and found nothing) or is already in the plans.
But I think basic gameplay should have higher priority than multiple types of beer, alloys, birds and so on. There's a lot of great ideas floating around and some are already implemented (cheese, BEER, etc.).
While I greatly appreciate the excellent new features, I think the interface needs some reworking.

And here is the critique. The mass-clicking required for some procedures is a royal pita. Off the top of my head:
- apples
- kiln/smelter/cauldron refueling
- iron ore loading in the smelter
- multiple buckets for leatherworking
- bark/cones/mulberries/whatever
These things, imo, should use the same system of branch collecting. Fire and forget, quick loading bar for every unit and you can stop when appropriate. The current system should be available anyway, to avoid smelter or oven overload (lag can easily cause it). This way one would be able to fuel a kiln with the fire-and-forget option (branches) or fuel the smelter with the current one-by-one method.

Still related, but a different issue. I think iron ores should go directly into the inventory. Right now every kind of garbage goes straight there (bones, skins), but we have to collect ores one by one. With a puny candle to light the place. With this implemented the player could mine until the inventory is full, unload it in the smelter with a single click and go back to mining.

And finally, something like a "planter bag". With this bag equipped all the harvested seed go in the bag (with a limit, maybe 100?). The player can harvest the entire field without having to constantly replant/store/grind the seeds. Harvest everything, seeds go in the bag and then do whatever you want with the seeds all packed together in the bag. There's still the one-by-one planting, but I see no way around that.

There was more, but this is everything I can remember now. If this stuff is already planned, ignore me.
If not, anything to reduce the multi-clicking would be GREATLY appreciated.
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Re: Interface and mass-clicking

Postby Jackard » Thu Aug 20, 2009 12:10 am

dont forget the clicking required for looting (say bricks from a kiln) and building (say a brick wall cornerpost)

http://www.youtube.com/watch?v=ni7YY7_GFs4#t=00m52s
Last edited by Jackard on Thu Aug 20, 2009 12:15 am, edited 1 time in total.
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Re: Interface and mass-clicking

Postby Peter » Thu Aug 20, 2009 12:11 am

Are you using shift- and control- click?
It won't help with picking apples, but ctr-click drops anything from inventories to your feet.
Shift-clicking moves things to your inventory or to the most recently opened item.

Your other thoughts are all good, particularly ore collection and seed bags. These have been mentioned before.
Surprise.
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Re: Interface and mass-clicking

Postby PhaedrothSP » Thu Aug 20, 2009 12:15 am

I prefer to not have some quick load thing for fueling, what if you put too much fuel in for bread, or malted wheat?
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Re: Interface and mass-clicking

Postby Jackard » Thu Aug 20, 2009 12:16 am

Peter wrote:Are you using shift- and control- click?
It won't help with picking apples, but ctr-click drops anything from inventories to your feet.
Shift-clicking moves things to your inventory or to the most recently opened item.

......yes, of course. that is still clicking.

PhaedrothSP wrote:I prefer to not have some quick load thing for fueling, what if you put too much fuel in for bread, or malted wheat?

'Light' is not the same thing as 'Build', and these sort of problems would probably be taken into account if this was ever implemented!!
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Re: Interface and mass-clicking

Postby Ai_Shizuka » Thu Aug 20, 2009 12:23 am

Phaedroth: that's why I think we should have both options available. For those 4 charcoals or the single branch for the honeybuns. The "collect branch" queue is easily stopped at the right amount but yes, a slight lag spike can cause overload.

Peter: yes. That's still 25 shift-clicks to load a smelter.
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Re: Interface and mass-clicking

Postby Laremere » Thu Aug 20, 2009 12:30 am

Possibly a new key modifier that will apply what you do to all the items of that type in the inventory as many times as it can. Say alt shift click to move all of that type into the other inventory/build window. Alt ctrl click to drop all of that type. Possibly alt right click>eat to eat all the apples?
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Re: Interface and mass-clicking

Postby kobnach » Thu Aug 20, 2009 12:53 am

PhaedrothSP wrote:I prefer to not have some quick load thing for fueling, what if you put too much fuel in for bread, or malted wheat?


For things that need little fuel - and especially for those that spoil if overfueled - this would be a problem, particularly as I believe the only way to reduce the fuel in a smelter/kiln/oven is to burn it.

It would however be wonderful for refueling crucibles, except on the rare occasions when I'm putting one branch in each crucible, fast, before fully refueling the lot of them.

One option for getting some of these may be to tinker with the open source client. I'm not sure if it knows enough to take such actions entirely locally, however.
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Re: Interface and mass-clicking

Postby sabinati » Thu Aug 20, 2009 1:25 am

Laremere wrote:Possibly a new key modifier that will apply what you do to all the items of that type in the inventory as many times as it can. Say alt shift click to move all of that type into the other inventory/build window. Alt ctrl click to drop all of that type. Possibly alt right click>eat to eat all the apples?

yeah this would be good
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Re: Interface and mass-clicking

Postby Ai_Shizuka » Thu Aug 20, 2009 2:37 am

Just to clarify. I don't mean insta-unload of 25 iron ores. They still go one by one, but you have to click only once. Like how we can collect branches or chip stones now.
Should take the same time, but with less carpal tunnel syndrome.
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