SPLIT FROM THE CAPTURE THREAD viewtopic.php?f=5&t=1215
Back before spawning at RoB was implemented, i realised that slavery was in fact possible. (Erm... not that I considered starting up an evil empire based on slavery or anything *cough* *cough*) Here is how it would have worked.
-Step One-
Surround a mine with a kiln wall, and within that space set out a whole bunch of containers. Add an apple tree. Also, a chest with some candles, a mining hat, and a pick axe. Connect this enclosure with another, with a cart gate blocking entrance _into_ this enclosure from the new one (the original enclosure would have another cart gate blocking the way _out_, but can be entered into, then ported out.)
All this would be inside your base.
-Step Two- Go out into the world on a 'slave raid'.
What you need is to find a player who has invested some time and effort into their character, and doesn't want to lose it. You also need to make sure they are not near a mine/cabin that would break aggro, and that you are strong enough to take them down if you want. Aggro them. Explain that they will come to no harm if they do as you say. Take them to the enclosure (prison) connected to the mine enclosure. Notice that they would not be able to flee down the mine and exit the game with aggro broken, as for now access to the mine is blocked by a cart gate. Explain that they must make a hearth fire inside this enclosure, or be killed.
-Step Three-
After the slave-to-be has made a hearthfire, they are now effectively trapped, as long as they cant get outside the prison. You can get outside simply by quitting/porting to your hearthfire inside your regular complex, and dragging away/back the required cart doors in an airlock fashion, so that access to the min is provided.
Explain that they will be granted their freedom after they have filled x number of containers with ore. (You could always have them farm instead, I suppose. Any mindless bulk sized task.) It is important that they understand that they can earn their own freedom. Otherwise they might just quit the character. Also, if you intend to slave raid for the long term, you would need the word to get out that being captured is not an effective death-sentence, otherwise people would rather run from you, no matter what.
-Step Four- PROFIT!!!!
Now you have a slave, you can sit back and watch them mine all the ore you need. This could be scaled up to a pretty large size. The trick would be to protect your base from people coming to free their friends. Back in the days of impenetrable kiln walls, this wouldn't have been so hard.
-Why it won't work now-
Two reasons. Firstly, any player can quit out and log in at the RoB, or their village totem. The only way to keep them locked up would be a perma-aggro device (like suggested in this thread). Secondly, any player could post on the forums "halp, halp, I've been enslaved!", and in no time somebody would punch through the brick walls and get them out.
In the long term, I would like to see the possibility of imprisonment. We need it for law and order/evil shicannery.I think we will need to see three new developments to make this possible. 1) Seriously uber stone walls, which require siege weapons to knock down. Prisons/fortresses/evil citadels could be made of this. 2) Manacles of some kind that you can use to stop people from simply running inside a shack/mine and escaping. They would also need to remove the option of logging in from anywhere but their previous location. So, once you have them locked up, they stay locked up.
That is all.