Reduce the time of tree growth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Reduce the time of tree growth

Postby LukasAlexander » Mon Aug 24, 2009 3:28 pm

It is possible, please, reduce the time of growth of the trees? 7 days is too much and then you end up on deforested large areas
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Re: Reduce the time of tree growth

Postby sabinati » Mon Aug 24, 2009 3:30 pm

i disagree.
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Re: Reduce the time of tree growth

Postby Ford » Mon Aug 24, 2009 5:04 pm

Fir and apple take a lot longer than 7 days to mature right?
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Re: Reduce the time of tree growth

Postby TheDiablo » Mon Aug 24, 2009 6:49 pm

I want this too.

Babysitting trees is annoying.
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Re: Reduce the time of tree growth

Postby Potjeh » Mon Aug 24, 2009 6:53 pm

Don't you have enough clogs?

And I disagree too. With infinite maps, trees will never completely disappear. They'll just become scarce in civilized areas without proper management, which should be resolvable via trade - especially if you live near a river. And god knows we need more causes for trade.
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Re: Reduce the time of tree growth

Postby kobnach » Mon Aug 24, 2009 6:54 pm

Ford wrote:Fir and apple take a lot longer than 7 days to mature right?


On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.

With regard to the OP - in some ways, I like things just the way they are - it rewards foresight, and makes there be a penalty for clear cutting. I do support the suggestion that new trees should sprout spontaneously in areas that are truly forested (not just forest terrain).
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Re: Reduce the time of tree growth

Postby sabinati » Mon Aug 24, 2009 7:07 pm

TheDiablo wrote:I want this too.

Babysitting trees is annoying.


fuck you guy
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Re: Reduce the time of tree growth

Postby Ford » Mon Aug 24, 2009 8:46 pm

kobnach wrote:
On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.

Appropriate terrain = grass right? How long is a delay tick?
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Re: Reduce the time of tree growth

Postby Laremere » Mon Aug 24, 2009 8:50 pm

Forest for firs, grass for apple and mulberry trees.
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Re: Reduce the time of tree growth

Postby kobnach » Mon Aug 24, 2009 10:19 pm

Ford wrote:
kobnach wrote:
On appropriate terrain, it's 7 days to the next-to-last stage for all trees, then a random amount (1 decay tick) to the final stage.

Appropriate terrain = grass right? How long is a delay tick?


For apples and mulberries, grass is appropriate terrain.

The decay tick is variable - basically there's a function that runs periodically and picks random locations to age. If you've got a chest-basket-palisade-etc. there it takes damage. If there's a not second-to-last stage tree there, it becomes fully mature.
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