Reading the forums lately, I've noticed that there are a lot of suggestions and critiques floating about. I've decided to roll the ones I think are best into one thread, so here goes.
Alright, first off is: The Problem
We all know what this is: Joftar decided to implement a different LP system. A bunch of people have complained about this, because we have to wait to long for LP, they had fun enjoying the game the way it was, etc. Others have complemented it, saying that it leads to more time for exploring and stuff. I for one support all these valid ideas, and think that it could be a good system, but needs major tweaking. Which leads us to:
My solution(s):
1. I propose that Jorb and loftar keep the system as it is, for the most part. However, they should also blend part of the old system into this. We should get LP for building some items, such as houses and cupboards, and for activities such as mining. We should definitely not get LP for buckets, clay, soil, etc. We should also get a certain amount of LP for hunting large animals (fox and up), that slowly decreases with each animal of that type we kill until we reach a base LP gain. We should also keep curios, but they should have a slightly reduced LP gain.
2. We keep the current system, but reduce skill costs by say 1/2 or 1/3.
3. We go with the old system, but send players who've been on for more than 3ish hours straight are sent an automatic personal system message, which is a simple math problem, and if they don't answer correctly within 10 minutes, they are either logged off or banned from the server (idea by Overlordror).
Also, any mix or mash between these ideas works too.
Thank you, and happy non-trollish posting!
List of useless posts:
1. Awaiting trolls...
List of useful posts:
1. Sabinati
2. Jackard
3. Danno
4. Sacredoom
5. Sean Pan
6. Sordo