ImpalerWrG wrote:Yea that would basically destroy trading due to information asymmetry. While it's an interesting idea that would certainly add importance to certain skills the damage it dose to another important aspect of the games not worth it.
I don't mean the application of this idea to be something like "You need 200 of a particular skill to see the quality of an item" Even an amateur smith can still ballpark the quality of metal goods, and the same goes for every profession. I don't think it would destroy trade, because there is still a means for the quality to be measured, and something that is relatively good quality would still be seen as good quality to someone with decent level of the skill (it just wouldn't be exact), it would simply not be as easy to quantify. The purpose of the concept is to encourage people to specialize, and while some hermits may be ripped off, hermits can also be raided and killed, and neither of those possibilities destroy the quality of the game, they enrich the experience.
To use an example of how this skill would work. If I had 35 farming skill, and I was looking at seeds with a true quality of 45, I might see the quality as 38, or perhaps 52. Both of which are relatively similar to the true quality. It will work in a similar way to the soil softcap of crops (to stick with farming), increasing the skill would reduce the range of qualities that I could see the item's quality as (So at 10, the range for the q45 seed could be anywhere from between 30-60 or +-15, but with a farming skill of 40 the range might be reduced to 38-52 or +-7) Granted this can be tweaked for balancing purposes.
I think the system would make the trade system richer by allowing more of a barter aspect to trade, rather than simply having a set of accepted values (to use a random and untrue example a q45 brick would be equal to a q45 straw). What this system would mean is that people aren't trading based on a set of numbers, but based on intuition and trust (or in the case of villages they would have specialists that could assess the quality of an item).