Inspiration from Study: Learning New Recipes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Inspiration from Study: Learning New Recipes

Postby YourMajesty » Thu Mar 17, 2011 2:30 am

Well, here we go.

I propose that, when studying, there is a random chance to learn a new crafting recipe.

Say you were to pick up a dandelion, and place it into the Study Interface. There would be a small chance that, from your studying, your character would be inspired to create a hat made of dandelions and string.

A Dandelion Hat? Poor example, I know. But, hopefully, it illustrates what I'm trying to say.

Comments? Flames?
YourMajesty
 
Posts: 76
Joined: Fri Sep 10, 2010 6:05 am

Re: Inspiration from Study: Learning New Recipes

Postby brayan » Thu Mar 17, 2011 3:26 am

Guys...I just got an idea. I've been staring at this little toy chariot...
.
.
.
What if, we make a...A...A racing...CAR! OUT OF CLAY!
brayan
 
Posts: 61
Joined: Wed Feb 16, 2011 6:30 pm

Re: Inspiration from Study: Learning New Recipes

Postby YourMajesty » Thu Mar 17, 2011 3:36 am

brayan wrote:Guys...I just got an idea. I've been staring at this little toy chariot...
.
.
.
What if, we make a...A...A racing...CAR! OUT OF CLAY!


... The idea's that bad, huh?
YourMajesty
 
Posts: 76
Joined: Fri Sep 10, 2010 6:05 am

Re: Inspiration from Study: Learning New Recipes

Postby serpentyngallery » Thu Mar 17, 2011 3:39 am

I like it, but with the new system of "learning to craft things from seeing their components" while still having to buy skills that are appropriate to them leaves me feeling a little... off. But it would be neat, even if the thing crafted was just a higher tier curiosity. Something along the lines of "By your powers combined, I am Captain Dandy Hat!"
Ezekiel wrote: He called me what I believe to be an "ass fetus" in Russian and then killed me.
User avatar
serpentyngallery
 
Posts: 244
Joined: Thu Apr 01, 2010 12:32 pm

Re: Inspiration from Study: Learning New Recipes

Postby YourMajesty » Thu Mar 17, 2011 6:35 am

serpentyngallery wrote:I like it, but with the new system of "learning to craft things from seeing their components" while still having to buy skills that are appropriate to them leaves me feeling a little... off. But it would be neat, even if the thing crafted was just a higher tier curiosity. Something along the lines of "By your powers combined, I am Captain Dandy Hat!"


Hmmmm. When I was talking about new recipes, I was thinking more along the lines of new pieces of clothing which would probably be just for show. Nothing unbalancing, if they're there for aesthetics. While it would be nice to unlock practical recipes, I doubt many people would like such things.
YourMajesty
 
Posts: 76
Joined: Fri Sep 10, 2010 6:05 am

Re: Inspiration from Study: Learning New Recipes

Postby Jackard » Thu Mar 17, 2011 6:36 am

maybe in the future? but atm the game doesnt have enough items to support this
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Inspiration from Study: Learning New Recipes

Postby YourMajesty » Thu Mar 17, 2011 6:52 am

Jackard wrote:maybe in the future? but atm the game doesnt have enough items to support this


Of course. That's a given.
YourMajesty
 
Posts: 76
Joined: Fri Sep 10, 2010 6:05 am

Re: Inspiration from Study: Learning New Recipes

Postby dra6o0n » Thu Mar 17, 2011 7:07 am

Wooden dummies to train combat on?
Heck militia training clearly says it allows you to construct them.

Well studying primitive doll can unlock a "voodoo doll" curiosity recipe that takes clothing and a block...
Although it might lead to people stealing not only pants, but shirts too, to make this.

Studying animal items, like ants, can give you recipes to carve little wooden insects for fishing bait.

It might be handy to have a curiosity that affects archery...

Clay chariot could possibly enable you to build chariots with wheelmaking, as a two person vehicle that's faster than a wagon on road, and wagon speed off road.
Handy for racing I guess.
dra6o0n
 
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Inspiration from Study: Learning New Recipes

Postby YourMajesty » Thu Mar 17, 2011 9:13 am

dra6o0n wrote:Wooden dummies to train combat on?
Heck militia training clearly says it allows you to construct them.

Well studying primitive doll can unlock a "voodoo doll" curiosity recipe that takes clothing and a block...
Although it might lead to people stealing not only pants, but shirts too, to make this.

Studying animal items, like ants, can give you recipes to carve little wooden insects for fishing bait.

It might be handy to have a curiosity that affects archery...

Clay chariot could possibly enable you to build chariots with wheelmaking, as a two person vehicle that's faster than a wagon on road, and wagon speed off road.
Handy for racing I guess.


I suppose it could develop that way; however, I explicitly stayed away from "practical" unlocks for reasons of balance. Being able to unlock something like a chariot or training dummy should not be left to chance; while everybody would, theoretically, have an equal chance to acquire these recipes, they wouldn't all follow the same "development path" to get there. Some might get it early, some late, and it would be entirely based upon arbitrary randomness.

I didn't think people would appreciate that. While I wouldn't mind, necessarily, it might throw a bit of a monkey wrench into this whole "balance" thing. While the weak have the same chance as the strong, theoretically (barring availability of curiosities), the strong would benefit more from it than the weak would. If one unlocked some sort of "super armor," they'd have the means and resources to produce it and distribute it to all of their clansmen. Of course, the one Hearthling who unlocks the armor might not be spec'd to produce it most efficiently, but well-established villages will have much less of a problem dealing with incorrect specialization than the hermits or small villages.

Hmmmmmm. I ramble.
YourMajesty
 
Posts: 76
Joined: Fri Sep 10, 2010 6:05 am

Re: Inspiration from Study: Learning New Recipes

Postby evilrich » Thu Mar 17, 2011 1:12 pm

this is, IMO an idea with potential, but maybe just to limit it to discovery of other curio's, with maybe a 100% chance of discovery, but a slower rate of discovery. say, a primitive doll, leads to perhaps a rag doll (linen and wool, perhaps?) but instead of 24 hours, maybe 48-56? giving the newbier curio's a chance to actually be used more than once?
evilrich
 
Posts: 334
Joined: Sun Jul 18, 2010 5:13 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests